- Fixed Scene-Aware Lighting killing performance
- Fixed Voxelized Lighting leaking through walls
- Introduced Voxelized Scene-Aware Colored Lighting
- Fixed performance tank when using Scene-Aware Lighting without Path-Tracing
- Added Scene-Aware Colored Lighting
- Fixed Invisible Translucent Blocks
- Fixed Reflective Hand
- Fixed Shadow Mapping and Global Illumination getting dark when facing away from sun
- Fixed weird lighting on water
- Fixed logical error with reflection rendering
- Fixed visually harsh vanilla water
- Added Waving Plants
- Adjusted lighting balance to narrow visual gap between Path-Tracing and Normal Lighting
- Made Volumetric Clouds 3-Dimensional
- Fixed Distorted Sun/Moon
- Fixed Distant-Horizons LODs showing through entities
- Fixed extremely bright Silent Expanse lighting with updated Bloom algorithm
- Added Bloom Threshold
- Adjusted the Bloom Algorithm to be less jarring
- Fixed shadows not rendering
- Fixed Bloom effect producing a weird glow around entities
Improved Compatibility and Optimization
- Improved compatibility with older systems
- Replaced built-in Linear Algebra functions with faster variants
- Added Screen Space Reflections on Water
- Adjusted lighting to reduce difference between Normal Lighting and Path-Tracing
Major Update
- Added toggleable path-traced global illumination
- Added new preset: Cinematic Path Tracing
- Completely overhauled Distant Horizons LOD shading
- Added round sun/moon
- Added volumetric clouds
- Modified water shading with new refraction maps
- Fixed some bugs that affected blindness effect
- Fixed Compatibility with Iris 1.8-beta.4
- Added Cloud/Sky Colors during Rain
- Overhauled Water Shading
- Fixed Distant Horizons LOD Lighting/Coloring
- Added Motion to Clouds
- Added Clouds