DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added
- Added special Items for Milky Way Stargate and Classic Stargate which will force the placed Stargate to use the local Dimension's Point of Origin
- Added special Item for Pegasus Stargate which will force the placed Stargate to not change Symbols based on the Dimension it's in and instead always display the Symbols from the first Dimension it was placed in
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes
- Fixed another Transport Rings UUID related crash, hopefully this will be the last one
- Newly generated Abydos Pyramid Transport Rings will be added to Transporter Network automatically again
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Crystallizers not using up Crystal Bases
- Fixed crash when loading new Transport Rings
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed crash when loading new Transport Rings
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added getStargateVariant() ComputerCraft function
- Added isChevronOpen() ComputerCraft function
Fixed:
- Hopefully fixed a crash caused by a forgotten null check - gonna be honest here, I didn't have much time to test, so I may have missed more stuff
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Added:
- Added sendStargateMessage() ComputerCraft function
- Added isWormholeOpen() ComputerCraft function
Fixes:
- Fixed Stargate Variant back textures doing whatever they were doing before, clearly that wasn't right
- Fixed Atlantis Stargate Variant and SG-1 Stargate Variant using no longer existing Symbols
- Fixed Stargate Variant Chevron Open Sound not being used
DUE TO THE RECENT CHANGES MADE TO STARGATE NETWORK, IT IS HIGHLY ADVISED YOU MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING TO NEW MOD VERSION
Fixes:
- Fixed Stargate Variant Event Horizons not working correctly with frame counts that aren't multiples of 32