fixed file upload issue
- Added modification visage, right click to adjust height/weight/face size/chest type, and equip in your visage slot to modify your player model, it is in the cinderella shop
- Added nametag configs -- Fixed bug where visages hide nametags, but you can turn it back off if you liked that -- Config for visages to show the names of the characters you are disguising as instead of your real username -- Config for justice fog to hide nametags (it does by default as before) -- Config for justice morphs to hide nametags (it does by default as before) -- Config for creative mode to see past hidden nametags (it does by default)
- The sliders on the power inventory can now be dragged like actual sliders
- Added stand rejection AI for Cinderella
- Parallel Diego npc does the proper the world moves
- Specified exp vs development levels in arrow selection menu
- Fixed a bug where Cinderella's faceless effect DECREASED damage incoming instead of increasing it
- Fixed a bug where lucky lipstick could be enchanted, including with mending
- Fixed a bug where the beetlepattern arrow cannot use the new reroll menu
- Fixed an oversight of MR using mobs using barrages in water and rain
- Fixed completely unreported bug where in the forge port of the mod, visages could stack for some reason
(Hotfix for Stand arrow)
- Fixed secondary stands eating 15 levels from you without requiring them
- Fixed the reroll cost being displayed as the main stand's exp cost in the reroll menu
- Fixed not being able to sneak to choose a secondary stand initially before an arrow is primed
- Updated Russian translation and Chinese translation
- Cinderella is now more or less complete, and obtainable in survival
- Distinguished Main and Secondary stands, sneak right clicking with the stand arrow lets you roll for secondary stands (weaker stands that don't have leveling like Cinderella and potentially stands like Survivor or Hey Yeah that wouldn't make sense to be combat stands)
- Added config for stand arrow pool
- Cinderella's shop ability now works, with configurable prices (the level is high because the npcs with cinderella that sell them for emeralds are going to be more encouraged to use, they will come soon)
- Cinderella's shop has fancy visuals with spinning masks
- Added power inventory for cinderella
- Added Diego visage
- D4C work and fixes (please stop asking for specifics, it will be ready when it is)
- Updated french translation
- Fixed bug where Cinderella's deface attack was not properly raising bleed or faceless level on subsequent hits
- Fixed a bug where if you used number keys to move illusion blocks from justice to the inventory it would cause desynch
- Added new skins (Arcade II for The World, Debut Magician's Red)
- Cinderella's visage creation move is added but incomplete so not functional yet, you can check out its progress now though
- Fixed shaders breaking basic rendering features (So visages and fog clones and jojo npcs and parallel versions of you now render with shaders)
- Fixed forge port modded armor incompatibility (forge replaces vanilla armor code), so modded armor now renders on your fog clones and parallel selves), renamed the client config related to it to be generalized
- Renamed Terrier mob to Boston Terrier to specify (they are not "Iggys" lol just the same breed!)
- Fixtry for bizarre and unreplecatable zero coord teleport with mob grab
- Fixed a bug where switching stands while the stand was being switched causes the cooldown for switching to be shortened potentially, leading to mass time stop spamming
- Fixed a bug where justice using mobs ignored the code that makes them immune to their own skeletons (this only applies to mobs not players for aggro and pvp reasons)
- Stand barrage now deflects arrows as intended (can be turned off in config)
- Added Funny Valentine Visage for creative mode
- Cinderella now inflicts faceless with its combat ability, at increasing amounts per hit
- Faceless now renders the face removal spot on zombies
- Faceless now makes creepers bashful about their looks, and they flee somewhat
- Faceless now increases incoming damage somewhat
- Faceless status now has transparency on the face removal spot instead of being fully solid
- Fixed command only Jojo npcs having no shadows
- Jojo npcs now spawn with their stands and use their ai better
- Fixed Jojo npcs speed
- Fixed glow level logging in consoles
- Measures against grab teleport bug
- Fixed stand offset not saving properly
- Fixed unreported bug where the barrage sound is not interrupted when barrages are interrupted
- Fixed death animation bug with visages and justice morphs
- Added new item that is temporarily creative mode only, Lucky Lipstick. It is the lipstick Aya gave Yukako. Upon applying it, you have increased villager trade rates, and you glow and sparkle with the "Capturing Love" potion effect. It lasts for 3 minutes, and if you fail to reapply it on time before it runs out, you get the "Faceless" potion effect which decreases your trades instead and renders some skin on your face gone (it will eventually do other minor bad things, and cinderella will inflict it as well). You can remove both effects safely with milk and sleeping in a bed.
- Updated RU and FR translations
- Fixed a bug where stand arm mode did not render properly for legless the world skins (heritage, arcade)
- Beginning work on Cinderella (it has a disc and one incomplete ability)
- Added pose that makes your stand's arms the only things visible
- Lowered the volume of hitting someone with a sign
- Made impale slightly synch better with the animation
- Fixed unreported bug that the attack offset setting does not save after dying or closing the world
- Fixed fire crash not working when you have crossfire special surrounding you
- Fixed red bind not releasing mobs that are hit by projectiles and unconventional damage sources
- Fixed unreported bug that impale's cooldown, in part, does not synch with the config
- Fixed the visual problem of the dash icon blending into the letter "C"
- Fixed attacking blocks in creative mode with a stand out causing many blocks to break at once initially, it is now less effective at breaking blocks than stand off, making it safer to avoid accidents
- Urgent fix for bug introduced in last versions where visages crash other people looking at them
- Added Aya Visage
- Added config to SP and TW throw visages onto players who do not have a visage equipped (this was mostly added for testing purposes with like carpet mod fake players and stuff)
- Added block destruction barrage config, for those who want to absolutely mine our their world save with stand barrages (dear lord)
- Added block destruction barrage launch config, for those who want to explode blocks they launch mobs into with barrage
- Fixed bug where mining tier config prevented drops from things that didnt require pickaxes when toggled past level 0 (yikes)
- Fixed duplicate config option and typo in config
- Fixed redbind offset being bad on corpses that are not activated
- Fixed typo with some visages being called masks
^ All of the above changes, and fixes to big stand leap bug from 1.0.9 and d4c kidnap bug from before
- Added Avdol, DIO, and Enya visages functionality (for visuals, not sounds yet), them and Jotaro visages are now in the creative inventory- this means you can look like all of the stand users right now, scaling to their heights too (only visually)
- Added mining settings to the config, this not only lets you adjust mining speed of individual stands, but also their mining tier. So if you don't like the "use vanilla tools" philosophy of the mod, you can make your star platinum instantly mine blocks and mine and diamond level... if you want. Tier 0: default, hand level, Tier 1: Wood Pickaxe, Tier 2: Stone Pickaxe, Tier 3: Iron Pickaxe, Tier 4: Diamond Pickaxe
- Slight config restructuring, mostly to move all time stop related settings to one place, rename a couple of less clear options, and add a duration section which may be useful in the future. You may need to rechange some settings.
- Visages are more performant on the client, if you see other players with them (It probably wasn't a problem before, I just like optimizing things)
- Magician's Red can no longer use its barrages while water disables it
- Internally renamed jojo npc ids (jnpc to jojo_npc) to make it more obvious what they are
- Setstand command now pulls from item registry names, so it automatically works for added stands like D4C
- Fixed item rendering on the hand of visages being slightly off
- Fixed all death message item related bugs
- Fixed log errors like "no data fixers" and "model not found", removed dummy held item version of colored fire blocks
- Fixed red bind leash not rendering on disguised entities