backported all recent changes improved creative tab modifiers. you can change icon and if scroll bar is there or not
- added creative_tab_modifiers
- They allow to change the content of any creative tab
- Added custom_block_set_types object type. Can define custom block sets (sound groups like the ones that vanilla wooden blocks use
- With those you can now change open and close sounds for doors, trapdoors, buttons and pressure plates
- Done via a "block_set_type" field in block_modifiers
- Renamed some folders. Old folder names wll still work but new ones are preferred:
- "block_properties" -> "block_modifiers"
- "fluid_properties" -> "fluid_modifiers"
- "dimension_effects" -> "dimension_modifiers"
- "biome_effects" -> "biome_modifiers"
- "sound_types" -> "custom_sound_types"
- better error handling for compound colormaps
- Improved error handling when converting broken optifine colormaps
- Mod will now ignore broken optifine colormaps instead of rejecting the pack. Check your logs!
- Fixed biome modifiers and dimension modifiers not resetting properly when removed
- Fixed Sky and Fog inlined colormap texture names for dimension effects not being correct.
- Improved error handling, preventing to load with a missing colormap texture.
- BlockState model offset is now in pixel coordinates instead of block coordinates.
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- added yoffset, xoffset and zoffset parameter to variant blockstate models
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
improved redstone particle color handling in the colors.json file
added a "force_tint_hack" parameter to block properties modifier. Not recommended. it basically auto applies a tintindex = 1 to all quads of the block that the modifier is attached to