- ported couple more recent changes
- fixed slot modifier "slots" field being renamed
- fixed additive translucent render pipeline missing samplers
- fixed an issue on fabric
- fixed "slots" parameter being renamed
random fixes
- backported some recent changes
- fixed lightmap sampler default_2 typo
- fixed blit modifiers not working on partial blits
- improved shader registration on fabric
added custom rotation mode for particles
- particles 3d models support the new model system
- added custom particle rotation mode, allows to specify the 3 axis with an expression
- added translucent additive render type for blocks. both render types dont use a custom shader anymore since vnailla one can be customized now to remove the alpha cutoff
- ported more missing features
- improved handling of block modifiers with the same name. Both will be parsed and applied in the right order. Especially relevant for legacy stuff conversion
fixed some issues with custo colos not resetting. all targets from slot and widget modifies can use range targets( the same syntax uses for lots) you can use color modifiers to add particle options to an effect slot modifiers work better and have some issues fixed. They now also stack, if you move a slot and another one target the pos where it is moved this is now valid. Also targets filed is optional color.properties is deprecated, use colors.json fixed some conversion issues with fluid colormaps
fixed an issue with translucent render type improved offset type to work better with fabric api