Fixed crash when rendering stack without nbt tag
Fixed undo grid issue (caused landscapes to disappear)
Fixed crash when rendering hit result of animation entity Fixed crash on dedicated server when sending init packet from level entity to client
Fixed transformable box not being considered for selection and collision Fixed isSolidRender call Fixed destroy boxes not taking care of structures correctly Added full support for tiles being waterlogged Fixed not consuming undo & redo calls when preview is not being rendered (or being in adventure) Fixed incorrect colors when using rubidium
Fixed face culling Fixed leave culling across block edge Fixed not loading little block variants (tnt, rotation for axis and facing blocks, crafting table and barrier block) Fixed alpha of tiles not working when using rubidium Fixed rendering issue when loading/ disabling shaders Fixed paint brush modifying all boxes of a tile in same cases Fixed incorrect ingredient calculations when removing exactly one box Fixed block packet using invalid position which caused it to not work (fixes issues related to chisel, paint_brush, grabber, wrench and blueprint) Fixed connected shape not working properly Removed OptifineHelper Removed white water and white water following Removed push functionality of flowing liquid (did not work in the first place) Fixed custom payload too big issue Removing block/ item network size limitation Added lava and water block render as ordinary lava and water with shaders Fixed not being able to select tiles with no collision Fixed not being able to render blocks with animated textures when rubidium is installed Fixed certian blocks not getting recognized as valid Fixed signal components causing crash
Added support for Oculus (leaves & water will get all the effects)
Fixed crash when switching dimension
Fixed crash when switching dimensions
Added support for rubidium
Fixed isReal method in LittleEntity cause major problem Fixed slice shape Fixed not copying cachedBoxes in ShapeSelection Fixed not copying boxes properly which caused weird issues when placing Fixed not rendering transformable box in preview Fixed transformable box not saving & loading correctly Fixed placing premade structures wrong offset
NOT COMPATIBLE WITH RUBIDIUM YET
Fixed not loading block conversions outside dev environment
Fixed crash when importing structure on server side Fixed getting stuck in reload Added way to mark blockentity for bounding box change Switched from renderChunkLayer injection to forge render stage event
It is still very buggy and lots of things will not work yet
Fixed error during face cull for extra structure rendering boxes Fixed cable components not queuing new render update after it changed Fixed LittleUpdateCollector not properly notifying neighbor blocks Fixed signals not being able to connect to other signal nodes across block