- Added Sodium support
- Removed Embeddium support
- Fixed combining tiles together even if they are different
- Fixed combining tiles together even if they are different
- Fixed rotation and mirror issue
- Fixed not rotating tiles like logs properly
- Fixed signal ticker not working properly
- Fixed ignoring structure or tile collision listeners (only take care if both are there)
- Fixed not using low resolution mode
- Fixed rendering item in hand if resolution mode is active
- Fixed not rendering overlapping tiles properly
- Fixed optimization still being applied even though it is worse than before
- Fixed rain falling through lt blocks
- Added lowResolutionBoxCount configuration
- Fixed not importing white concrete properly from 1.12
- Fixed bed not working on doors
- Fixed crash of bed when changing form
- Fixed player not moving with bed if it is part of an animation
- Fixed sit position not moving with door
- Fixed bug of not loading tiles from stack with children correctly (had different grids which caused weird issues)
- Fixed crash with villager going to bed
- Fixed lt-optimize not sorting in different ways
- Added different sorting ways to improve optimization command
- Fixed blocks not being mineable via axe or pickaxe
- Fixed blocks not dropping themselves
- Fixed blocks having not destroy time and resistance
- Fixed player sleep position
- Fixed getting stuck on running backToRAM method on multiple threads
- Fixed error when changing resourcepack in the main menu
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Fixed chisel not properly setting placement mode setting
- Fixed chisel not properly setting placement mode setting
- Adapted CreativeCore 2.12.14
- Potential fix for weird loading issue
- Fixed outside placement position of chisel not working in towards negative directions
- Fixed outside placement position of chisel not working in towards negative directions
- Fixed crash when there is no outline but a shape selected