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GregTech CEu Modern

GregTech CEu Modern

Modern GregTech based on GTCEu 1.12.2

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Decoration
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GregTech CEu 1.21.1-7.0.1

by serenibyss on Jul 14, 2025
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GregTech CEu 1.20.1-7.0.1

by serenibyss on Jul 14, 2025
Download
  • Fix GTCEu sometimes crashing when run with other mods that bundle MixinExtras

GregTechCEu 1.21.1-7.0.0

by KilaBash on Jul 13, 2025
Download

Gregtech Modern 7.0.0 for 1.21.1

[!CAUTION] BREAKING CHANGES for Addon/Pack Devs

  • Rework how everything everywhere is registered, all at once See here (careful, it's big.)
    • REALLY, REALLY, REALLY IMPORTANT!!!!!
  • YOU NEED TO DATAGEN YOUR ORE/FLUID VEINS NOW
  • Remove Create Integration
  • Rework Recipe Modifiers and Overclocking See here
  • Rework how machines are registered via KJS
  • Rework how machines are registered via KJS 2: Electric Boogaloo
  • Refactor Machine and Material block/item classes
  • Block Rendering and Dynamic Renders
  • Many of RelativeDirection's methods have been renamed
  • Machine Ownership & Teams now always track the player who placed the machine
  • Reworked recipe modifiers, capabilities, and distinctness handling
  • Reworked the item decomposition info system and crafting components
  • Added support for multi-amp recipes
  • Removal of chance boosting; all recipes now yield a flat % chance and do not change when overclocked ; Chance boosting exists still for packdevs but is considered DEPRECATED and will be removed in the next update in the coming months. Ask for help regarding these changes on Discord!
    Some documentation regarding the changes

Added

  • Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
    • You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
  • Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
    • Done via shift + right-click with a soft mallet
  • Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
  • Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
    • You can also click on a vein in your prospector to create a waypoint
  • Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
  • Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
  • Add ability to orient large miners upside down (Nether ores stand no chance)
  • Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
  • Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
  • Add ability to scroll to set the Ghost Circuit config in machines
  • Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
  • Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
  • Add fill-level fluid rendering to Quantum Tanks
  • Add Circuit Configuration page to Recipe Viewers
  • Add Power Substation battery capacity to the tooltip
  • Add coloring to the Power Substation UI
  • Add OP bypass for machine ownership
  • Add Fusion Tier to recipes in Recipe Viewers
  • Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
  • Add more information to Large Turbine tooltip
  • Various QoL features have been added
    • Locked output hatches will be prioritized for machine output
    • Fluid Tanks in machine UIs now show GT fluid properties
    • Filled Fluid Cells now show GT fluid properties
    • Creative Tanks and Chests now show an infinity symbol
    • Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
    • Creative Tanks now fully fill your held item if it can
    • Quantum Chests now store all valid items in your inventory on double right-click
  • Fix Multiblock Machines starting up instantly when reformed even when paused
  • Fix Large Miner tooltip showing double the working area
  • Fix duplicate lens maceration recipes
  • Fix Advanced Item/Fluid detectors not actually having RS Latch behavior
  • Add prospecting information when breaking surface indicators
  • Add directionality to Fluid Filters
  • Add Machine Pausing description to Mallet tooltip
  • Add Machine Pausing to certain specialized machines
  • Add depletion time to Electric Tool tooltips
  • Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
  • Add Steam Boiler heat information to Jade
    • You can now also view the usages of a single configuration of Programmable Circuit
  • Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
  • Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
    • This is dictated by the cleanroom_floors tag and has some default elevator blocks included
  • Add Rotor Holders for High-Tier Content (For the LGT lovers)
  • Add the Machine Memory Card
  • Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
  • Add molten fluid for Ruridit
  • Add custom recipe category support to KubeJS
  • Add support for untagged items in tag filters
  • Add the ability for batteries to charge items in Curio slots
  • Add more error logging to recipe builders
  • Add tooltip coloring to machines without it
  • Add stone slab cutting recipes
  • Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts
  • More Plasma types as well as plasma turbine fuels
  • Ore prospecting now displays in chat
  • DEVS: Gamestage, FTB Quests, and Hercales recipe conditions
  • DEVS: real XOR Chance Logic
  • Ranged Fluid recipe outputs
  • Armor now shows its energy charge
  • New Bauxite Process from 1.12.2 GTCEu - Check your titanium setups!
  • Long Rods are now made with the forge hammer
  • Multiblocks will display their structure dimensions when holding shift
  • Capes! check out /gtceu cape to get started
  • Shift + Right Clicking a placed bus or hatch will swap it from input to output
  • Ender Fluid cover is now functional
  • Color Input seperation; Coloring buses and hatches the same color will treat them as one group on multiblocks NOTE: Dual Hatches will be deprecated by 8.0.0 and removed entirely by 9.0.0
  • Super Chests/Tanks can now be used as storage containers inside of UI's like fluid cells/backpacks
  • Computercraft Initial Support for machine control, recipe progress, and Power Substation Monitoring
  • Batch mode; all recipes a machine can run will be merged together into one large recipe up to 5 seconds ; useful for stopping machine flickering
  • DEVS: Added support for multi-amp recipes
  • DEVS: Cleanroom door block tag
  • The Large Maceration Tower now will crush entities standing on the crushing wheels
  • And many new recipe additions

Fixed

  • Fix Long Distance Pipelines having issues with the endpoints
  • Fix covers being buggy when placed using the 3D Machine GUI
  • Fix ME parts crashing if you point an AE bus into them
  • Fix covers not updating if you change the neighboring block
  • Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
  • Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
  • Fix Research Stations halving computation cost when overclocked
    • They now give you a partial discount if you overclock them
  • Fix tape slot in Maintenance Hatches (We require more tape)
  • Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
  • Fix Item Tag Filter bricking worlds (Sorry)
  • Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
  • Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
  • Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
  • Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
  • Add High Pressure version of the Steam Miner (This is perfect for early game)
  • Fix Cleanroom floor check
  • Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
  • Add FTB Chunks Visual Prospecting integration
  • Add durability-based recycling to Rotors and Tools
  • Fix Voiding Cover and Soft Mallet interaction
  • Fix Research Stations allowing more than two energy hatches
  • Fix rare gems not being able to be macerated
  • Fix Large Bronze Boiler GUI
  • Fix Power Substation in-world preview
  • Fix Power Substation display when there is no input or output
  • Fix Aluminium Cell not showing its contained fluid in its texture
  • Fix input/output tooltip mismatch
  • Fix ME Part IO category
  • Fix Cables emitting smoke on first tick
  • Fix multi output lines not showing on a per item time evaluation
  • Fix bonemeal and bone dust recipe collision
  • Fix battery timer sometimes showing incorrect time units
  • Fix large numbers sometimes being improperly rounded due to localization
  • Fix battery slots allowing more than one battery at a time
  • Fix NVGs giving infinite night vision
  • Fix Recipe Output crash for TOP
  • Fix environmental hazard tooltips showing when disabled
  • Fix ME Parts not handling items/fluids correctly in certain cases
  • Fix cases where machines would not calculate the correct number of parallel recipes to run
  • Fix Large Boilers causing integer overflow
  • Fix Data Stick not copying distinctness from ME Input Parts
  • Fix EU/t generation GUI text for Large Generators
  • Fix empty crates and drums not stacking with newly crafted ones
  • Fix item pipes "remembering" disconnected destinations
  • Fix crash due to Distillation Tower allowing 0 hatches
  • Fix pattern encoding for Multiblock previews in EMI (Now you can request Multis from AE2)
  • Fix unclear tooltip for LV & MV Macerator
  • Fix various issues and crashes with going over MAX tier in Machines
  • Fix crash with FTB Teams integration
  • Fix Coke Oven Hatch model gaps
  • Fix ME Output Parts being inefficient
  • Fix Visual Prospecting with Xaero's showing ores in the wrong dimension
  • Fix ME Input Buses being extractable
  • Fix Programmed Circuit crashing when used on output parts
  • Fix Advanced QuarkTech™ Suite's fire immunity not working as expected
  • Fix various Tag Filter issues
  • Fix the Shutter Cover(Oops.)
  • Fix Rotor Holders reporting as obstructed when facing up or down
  • Fix incorrect time display on /medicalcondition query
  • Fix pipe interaction box not expanding on empty-hand interaction
  • Fix Robot Arms not prioritizing existing stacks in slots
  • Add Production Efficiency Modifier for use in addons/packs
  • Fix Pyrolyse Oven and Multi-Smelter not running recipes properly
  • Fix Distillation Tower machines crashing with Dual Hatch in bottom layer
  • Fix Overclocking Logic not using correct tier for OCs
  • Fix Smart Filter not saving mode
  • Fix Pipes being visually connected to covers but not actually connected
  • Fix KJS replacement ingredient order & custom JSON recipes
  • Fix oil spouts not updating the fluid on generation
  • Fix furnace recipe serialization
  • Fix Cleaning Maintenance Hatch not updating its controller properly
  • Fix Stone Variant maceration having conflicting recipes
  • Fix bucket being voided by TankWidget without enough space
  • Add Sign and Sheep coloring to Chemical Dyes (We do not condone using RED-40 on your livestock)
  • Add freezing immunity to QuarkTech Chestplate (Brrrr)
  • Add ability for Powered Armor boots to walk on powder snow
  • Add Fluid Containment tooltips to Cells/Vials
  • Fix Cleanroom not allowing 4 full doors in structure
  • Fix Sand to Glass Arc Furnace recipe not accounting for other Sand types
  • Fix Large Miner duplication for self-dropping blocks like Ancient Debris
  • Fix various Steam Miner issues
  • Fix Chanced Recipe outputs in Jade/TOP
  • Fix Rotor Holder lighting emissivity
  • Fix Prospecting inconsistencies
  • Fix Rotors not being distinguishable by recipe viewers
  • Fix Empty Bucket showing fluid tooltip
  • Fix Solvent Spray Can not actually removing paint color
  • Add magnet filters
  • Add assembler recipes for fishing rods
  • Add Day/night Recipe Condition
  • Add campfire extinguishing behavior to shovels
  • Add ActiveBlock builder for KJS
  • Add log-stripping recipes in the lathe
  • Enable cover behavior for basic (untiered) solar panels
  • Add hardRedstoneRecipe for target block
  • Add decomp for various Copper Blocks
  • Add ability to ignore tag prefixes when building Material
  • Fix nightvision flickering
  • Fix duplicated displays of mb in fluid hatches
  • Fixed Hatches now updating when rotated/changed
  • Fix Facades coloring grass
  • Fix Parallel logic to drastically improve TPS with larger bases
  • Fix multiblocks from sending too many neighboring updates for active blocks
  • Fix recently connected pipes not transfering contents/power/etc
  • Fix tool charging resetting block breaking progress
  • Fix many renders through the mod
  • Fix many issues regarding Long-Distance Pipelines
  • Fix various cases of the player hand not being animated during interactions
  • Fix Combustion generators not be able to be placed vertically
  • Fix GT Tools with EMI Crafting auto-fill
  • Fix Large boilers exploding consistently and randomly and constantly and in all other random cases beyond player error
  • Fix various cover behavior on busses and hatches
  • Fix Research holders crashing if the research output was only a fluid
  • Fix CWU outputs being handled as a negative value
  • Fixed nightvision flickering
  • Fixed duplicated displays of mB in fluid hatches
  • Fixed hatches now updating when rotated/changed
  • Fixed Facades coloring grass
  • Fixed Parallel logic to drastically improve TPS with larger bases
  • Fixed multiblocks from sending too many neighboring updates for active blocks
  • Fixed recently connected pipes not transfering contents/power/etc
  • Fixed tool charging resetting block breaking progress
  • Fixed many renders through the mod
  • Fixed many issues regarding Long-Distance Pipelines
  • Fixed various cases of the player hand not being animated during interactions
  • Fixed Combustion generators not be able to be placed vertically
  • Fixed GT Tools with EMI Crafting auto-fill
  • Fixed Large boilers exploding consistently and randomly and constantly and in all other random cases beyond player error
  • Fixed various cover behavior on buses and hatches
  • Fixed Research holders crashing if the research output was only a fluid
  • Fixed CWU outputs being handled as a negative value

Changed

  • Refactor internal methods in the GTCEu class
    • Addon devs should be aware of this - see the PR for more details
  • Add new GT:Refreshed Textures
  • Rework the Tag Filter so that it actually works (Jank begone)
  • Change various material blast temperatures; Nichrome now requires EV to blast
  • Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
  • Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
  • Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
  • Steam and Plasma turbines no longer require mufflers (Check your turbines!)
  • Remove ULV Buses from Steam Multiblocks
  • Allow Maintenance Hatches on the second layer of the Distillation Tower
  • Remove Quartz Slab Cutter recipe due to conflicting recipe
  • Swap emitter/sensor ingredient for Laser Input/Output Hatches
  • Change EV-tier Voltage Coil material to Platinum
  • Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
  • Change Machine Ownership Config Wording
  • Hide converters if they're disabled
  • Increase density of Realgar in Copper/Tin Veins
  • Change Tungstensteel heating components with RTM Alloy ones
  • Change the gas-filter texture to be semi-isometric like circuits/lenses/etc
  • Move Harder Dye recipes into a config option
  • Change Ore Processing Widget to now show the raw ore instead of ore block
  • Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
  • Remove Distinct functionality from Output Parts
  • Remove ability to machine magnetized materials into magnetic parts
  • Remove the "Compass" guidebook
  • Remove Overclock Factor config options
  • Rework how Spray Paint works on pipes and cables
  • Allow LCR to use any coil (Got a good use for those old EBF coils now)
  • Make Cleanroom require a centered controller
  • Change stone block recipes to not use the laser engraver
  • Improve RAM performance of Ore Generation
  • Add explicit constructor to transfer covers for addons that want to specify custom rates
  • Add new Continuous Rainbow Tooltips
  • Change intermediate products in the ore processing page to act as both input and output for recipe viewers
  • Mark required research data as a catalyst in recipe viewers.
  • Change parallel line in Multiblock GUIs to show the exact number of parallels
  • Change various Steam Bus GUI elements
  • Change RTM coil texture to look more like RTM
  • Change recipe progress loss to be a property of a Machine's definition rather than its class
    • Potentially useful for addon/pack devs - see here
  • Fix LargeBoilerMachine explosion logic
  • Colorize Cable Tooltips
  • Fix harmful effects applying for a tick with QuarkTech Helmet
  • Fix data bank not requiring energy
  • Fix Parallel Hatchs starting with 0 parallels
  • Fix Robot Arm Keep Exact functionality with item pipes
  • Fix ME machine copy-paste tooltip
  • Fix Research Machines not respecting Maintenance Config
  • Change circuits for tungsten carbide and titanium carbide
  • Fix conflict between Gold Drum and Gold Pressure Plate
  • Fix Maintenance GUI text
  • Fix prospector waypoint message showing when no waypoint created
  • Make steam miners break miner pipe when broken
  • Stop showing "Running 1 parallel." in Jade/TOP.
  • Fix ME hatches crash
  • Fix Machine Controller Cover crashing without anything to control
  • Fix machines being valid spawn points
  • Fix temperature for sulfuric light fuel
  • Fix Detector Comparator calculation and add Latching toggle
  • Machine slot texture change
  • Fix radaway dust decomposition resource dupe
  • Fix fusion reactor rendering
  • Fix Charcoal Pile Igniter crash
  • Fix map overlay caches not clearing when they should
  • Make drums and cells respect acid properties
  • Use Casing config value for Cleanroom Glass/Plascrete
  • Config option to enable/disable ore indicator generation
  • Configurable Electric Singleblock miner speed
  • Change Muffler hatch particles to campfire smoke
  • Electric items now show energy charge
  • Better Muffler smoke - now respects your particle settings!
  • Large Brewing Vat no longer has a muffler - allowing cleanroom usage.
  • Pollution is now disabled by default; It'll be re-enabled in the future after a rework.
  • DEVS: Allow multiblocks to disable circuit slots on multiparts
  • Changed item IDs for Wire Cutters and Advanced Nanosuit Jetplate
  • JADE/TOP energy information now supports the PSS and covers properly
  • [AE2] ME Stocking buses/hatches with auto-pull enabled now auto sort contents by amount
  • Removed the Long Rod Casting Mold
  • Add debug option for superflat ore gen

372361 lines changed - see the full diff here

GregTechCEu 1.20.1-7.0.0

by KilaBash on Jul 13, 2025
Download

Gregtech Modern 7.0.0 for 1.20.1

[!CAUTION] BREAKING CHANGES for Addon/Pack Devs

  • Block Rendering and Dynamic Renders
  • Many of RelativeDirection's methods have been renamed
  • Machine Ownership & Teams now always track the player who placed the machine
  • Reworked recipe modifiers, capabilities, and distinctness handling
  • Reworked the item decomposition info system and crafting components
  • Added support for multi-amp recipes
  • Removal of chance boosting; all recipes now yield a flat % chance and do not change when overclocked ; Chance boosting exists still for packdevs but is considered DEPRECATED and will be removed in the next update in the coming months.

Addon developers will have to adjust to the incoming changes ; documentation will follow within the next week - for those who need to simply do small ports feel free to reach out to us and we can help you in #modern-addons

Additions

  • More Plasma types as well as plasma turbine fuels
  • Ore prospecting now displays in chat
  • DEVS: Gamestage, FTB Quests, and Hercales recipe conditions
  • DEVS: real XOR Chance Logic
  • Ranged Fluid recipe outputs
  • Armor now shows its energy charge
  • New Bauxite Process from 1.12.2 GTCEu - Check your titanium setups!
  • Long Rods are now made with the forge hammer
  • Multiblocks will display their structure dimensions when holding shift
  • Capes! check out /gtceu cape to get started
  • Shift + Right Clicking a placed bus or hatch will swap it from input to output
  • Ender Fluid cover is now functional
  • Color Input seperation; Coloring buses and hatches the same color will treat them as one group on multiblocks NOTE: Dual Hatches will be deprecated by 8.0.0 and removed entirely by 9.0.0
  • Super Chests/Tanks can now be used as storage containers inside of UI's like fluid cells/backpacks
  • Computercraft Initial Support for machine control, recipe progress, and Power Substation Monitoring
  • Batch mode; all recipes a machine can run will be merged together into one large recipe up to 5 seconds ; useful for stopping machine flickering
  • DEVS: Added support for multi-amp recipes
  • DEVS: Cleanroom door block tag
  • The Large Maceration Tower now will crush entities standing on the crushing wheels
  • And many new recipe additions

Changes

  • Electric items now show energy charge
  • Better Muffler smoke - now respects your particle settings!
  • Large Brewing Vat no longer has a muffler - allowing cleanroom usage.
  • Pollution is now disabled by default; It'll be re-enabled in the future after a rework.
  • DEVS: Allow multiblocks to disable circuit slots on multiparts
  • Changed item IDs for Wire Cutters and Advanced Nanosuit Jetplate
  • JADE/TOP energy information now supports the PSS and covers properly
  • [AE2] ME Stocking buses/hatches with auto-pull enabled now auto sort contents by amount
  • Removed the Long Rod Casting Mold

Fixes

  • Fixed nightvision flickering
  • Fixed duplicated displays of mB in fluid hatches
  • Fixed hatches now updating when rotated/changed
  • Fixed Facades coloring grass
  • Fixed Parallel logic to drastically improve TPS with larger bases
  • Fixed multiblocks from sending too many neighboring updates for active blocks
  • Fixed recently connected pipes not transfering contents/power/etc
  • Fixed tool charging resetting block breaking progress
  • Fixed many renders through the mod
  • Fixed many issues regarding Long-Distance Pipelines
  • Fixed various cases of the player hand not being animated during interactions
  • Fixed Combustion generators not be able to be placed vertically
  • Fixed GT Tools with EMI Crafting auto-fill
  • Fixed Large boilers exploding consistently and randomly and constantly and in all other random cases beyond player error
  • Fixed various cover behavior on buses and hatches
  • Fixed Research holders crashing if the research output was only a fluid
  • Fixed CWU outputs being handled as a negative value

GregTechCEu 1.20.1-1.6.4

by KilaBash on Mar 2, 2025
Download

What's Changed

Additions

  • Add magnet filters
  • Add assembler recipes for fishing rods
  • Add Day/night Recipe Condition
  • Add campfire extinguishing behavior to shovels
  • Add ActiveBlock builder for KJS
  • Add log-stripping recipes in the lathe
  • Enable cover behavior for basic (untiered) solar panels
  • Add hardRedstoneRecipe for target block
  • Add decomp for various Copper Blocks
  • Add ability to ignore tag prefixes when building Material

Fixes

  • Fix LargeBoilerMachine explosion logic
  • Colorize Cable Tooltips
  • Fix harmful effects applying for a tick with QuarkTech Helmet
  • Fix data bank not requiring energy
  • Fix Parallel Hatchs starting with 0 parallels
  • Fix Robot Arm Keep Exact functionality with item pipes
  • Fix ME machine copy-paste tooltip
  • Fix Research Machines not respecting Maintenance Config
  • Change circuits for tungsten carbide and titanium carbide
  • Fix conflict between Gold Drum and Gold Pressure Plate
  • Fix Maintenance GUI text
  • Fix prospector waypoint message showing when no waypoint created
  • Make steam miners break miner pipe when broken
  • Stop showing "Running 1 parallel." in Jade/TOP.
  • Fix ME hatches crash
  • Fix Machine Controller Cover crashing without anything to control
  • Fix machines being valid spawn points
  • Fix temperature for sulfuric light fuel
  • Fix Detector Comparator calculation and add Latching toggle
  • Machine slot texture change
  • Fix radaway dust decomposition resource dupe
  • Fix fusion reactor rendering
  • Fix Charcoal Pile Igniter crash
  • Fix map overlay caches not clearing when they should

Changes

  • Make drums and cells respect acid properties
  • Use Casing config value for Cleanroom Glass/Plascrete
  • Config option to enable/disable ore indicator generation
  • Configurable Electric Singleblock miner speed
  • Change Muffler hatch particles to campfire smoke
  • New Dough texture
  • Update ru_ru
  • Update zh_cn
  • update ja_jp

Full Changelog: https://github.com/GregTechCEu/GregTech-Modern/compare/v1.6.3-1.20.1...v1.6.4-1.20.1

GregTechCEu 1.20.1-1.6.3

by KilaBash on Jan 12, 2025
Download

Version 1.6.3 for 1.20.1

Additions

  • Add FTB Chunks Visual Prospecting integration
  • Add durability-based recycling to Rotors and Tools
  • Add Sign and Sheep coloring to Chemical Dyes (We do not condone using RED-40 on your livestock)
  • Add freezing immunity to QuarkTech Chestplate (Brrrr)
  • Add ability for Powered Armor boots to walk on powder snow
  • Add Fluid Containment tooltips to Cells/Vials

Fixes

  • Fix more Cleanroom structure issues (It's ok not to be square)
  • Fix Voiding Cover and Soft Mallet interaction
  • Fix Cleanroom not allowing 4 full doors in structure
  • Fix Sand to Glass Arc Furnace recipe not accounting for other Sand types
  • Fix Large Miner duplication for self-dropping blocks like Ancient Debris
  • Fix various Steam Miner issues
  • Fix Chanced Recipe outputs in Jade/TOP
  • Fix Rotor Holder lighting emissivity
  • Fix Prospecting inconsistencies
  • Fix Rotors not being distinguishable by recipe viewers
  • Fix Empty Bucket showing fluid tooltip
  • Fix Solvent Spray Can not actually removing paint color

Changes

  • Refactor internal methods in the GTCEu class
    • Addon devs should be aware of this - see the PR for more details
  • Remove ULV Buses from Steam Multiblocks
  • Allow Maintenance Hatches on the second layer of the Distillation Tower
  • Remove Quartz Slab Cutter recipe due to conflicting recipe
  • Change intermediate products in the ore processing page to act as both input and output for recipe viewers
  • Mark required research data as a catalyst in recipe viewers.
  • Change parallel line in Multiblock GUIs to show the exact number of parallels
  • Change various Steam Bus GUI elements
  • Change RTM coil texture to look more like RTM
  • Change recipe progress loss to be a property of a Machine's definition rather than its class
    • Potentially useful for addon/pack devs - see here
  • Update zh_cn translation
  • Update ru_ru translation

GregTechCEu 1.20.1-1.6.2

by KilaBash on Dec 29, 2024
Download

Version 1.6.2 for 1.20.1

Additions

  • Add High Pressure version of the Steam Miner (This is perfect for early game)
  • Add Production Efficiency Modifier for use in addons/packs

Fixes

  • Fix Cleanroom floor check
  • Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
  • Fix Pyrolyse Oven and Multi-Smelter not running recipes properly
  • Fix Distillation Tower machines crashing with Dual Hatch in bottom layer
  • Fix Overclocking Logic not using correct tier for OCs
  • Fix Smart Filter not saving mode
  • Fix Pipes being visually connected to covers but not actually connected
  • Fix KJS replacement ingredient order & custom JSON recipes
  • Fix oil spouts not updating the fluid on generation
  • Fix furnace recipe serialization
  • Fix Cleaning Maintenance Hatch not updating its controller properly
  • Fix Stone Variant maceration having conflicting recipes
  • Fix bucket being voided by TankWidget without enough space

Changes

  • Steam and Plasma turbines no longer require mufflers (Check your turbines!)
  • Update ru_ru.json

GregTechCEu 1.20.1-1.6.1

by KilaBash on Dec 22, 2024
Download

Version 1.6.1 for 1.20.1

You know the drill...

Fixes

  • Fix crashes caused by the PBF/Primitive Pump
  • Fix KubeJS issues on Servers
  • Fix Multiblock Preview Patterns not registering properly in Recipe Viewers
  • Fix Air Scrubber working when Environmental Hazards config is disabled
  • Fix killing/shearing mobs adding empty NBT tags to items
  • Fix Robot Arms not prioritizing existing stacks in slots
  • Fix Programmable Circuit Page not having a title

Additions

  • Add new Continuous Rainbow Tooltips
  • Add new GT:Refreshed Textures
  • Add new Advanced Jetpack item sprite

Changes

  • Remove Deprecated Dual Hatch config

GregTechCEu 1.20.1-1.6.0

by KilaBash on Dec 20, 2024
Download

Version 1.6.0-1.20.1

[!CAUTION] BREAKING CHANGES for Addon/Pack Devs

  • Remove Create integration
  • Rework Recipe Modifiers and Overclocking See here
  • Rework how machines are registered via KJS
  • Refactor Machine and Material block/item classes
  • GTItems.INTEGRATED_CIRCUIT is now named GTItems.PROGRAMMABLE_CIRCUIT
    Ask for help regarding these changes on Discord!
    Some documentation regarding the changes

Additions

  • Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
  • Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
  • Add fill-level fluid rendering to Quantum Tanks
  • Add Circuit Configuration page to Recipe Viewers
    • You can now also view the usages of a single configuration of Programmable Circuit
  • Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
  • Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
    • This is dictated by the cleanroom_floors tag and has some default elevator blocks included
  • Add Rotor Holders for High-Tier Content (For the LGT lovers)
  • Add the Machine Memory Card
  • Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
  • Add molten fluid for Ruridit
  • Add custom recipe category support to KubeJS
  • Add support for untagged items in tag filters
  • Add the ability for batteries to charge items in Curio slots
  • Add more error logging to recipe builders
  • Add tooltip coloring to machines without it
  • Add stone slab cutting recipes
  • Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts

Fixes

  • Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
  • Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
  • Fix Data Stick not copying distinctness from ME Input Parts
  • Fix EU/t generation GUI text for Large Generators
  • Fix empty crates and drums not stacking with newly crafted ones
  • Fix item pipes "remembering" disconnected destinations
  • Fix crash due to Distillation Tower allowing 0 hatches
  • Fix pattern encoding for Multiblock previews in EMI (Now you can request Multis from AE2)
  • Fix unclear tooltip for LV & MV Macerator
  • Fix various issues and crashes with going over MAX tier in Machines
  • Fix crash with FTB Teams integration
  • Fix Coke Oven Hatch model gaps
  • Fix ME Output Parts being inefficient
  • Fix Visual Prospecting with Xaero's showing ores in the wrong dimension
  • Fix ME Input Buses being extractable
  • Fix Programmed Circuit crashing when used on output parts
  • Fix Advanced QuarkTech™ Suite's fire immunity not working as expected
  • Fix various Tag Filter issues
  • Fix the Shutter Cover(Oops.)
  • Fix Rotor Holders reporting as obstructed when facing up or down
  • Fix incorrect time display on /medicalcondition query
  • Fix pipe interaction box not expanding on empty-hand interaction

Changes

  • Remove the "Compass" guidebook
  • Remove Overclock Factor config options
  • Rework how Spray Paint works on pipes and cables
  • Allow LCR to use any coil (Got a good use for those old EBF coils now)
  • Make Cleanroom require a centered controller
  • Change stone block recipes to not use the laser engraver
  • Improve RAM performance of Ore Generation
  • Add explicit constructor to transfer covers for addons that want to specify custom rates
  • Update translation files

Merry Christmas and Happy Holidays!

~ The GregTech Modern Team

GregTechCEu 1.20.1-1.5.4

by KilaBash on Nov 25, 2024
Download

Version 1.5.4 for 1.20.1

Added

  • Add ability to orient large miners upside down (Nether ores stand no chance)
  • Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
  • Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
  • Add ability to scroll to set the Ghost Circuit config in machines
  • Add prospecting information when breaking surface indicators
  • Add directionality to Fluid Filters
  • Add Machine Pausing description to Mallet tooltip
  • Add Machine Pausing to certain specialized machines
  • Add depletion time to Electric Tool tooltips
  • Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
  • Add Steam Boiler heat information to Jade

Fixed

  • Fix Item Tag Filter bricking worlds (Sorry)
  • Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
  • Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
  • Fix battery timer sometimes showing incorrect time units
  • Fix large numbers sometimes being improperly rounded due to localization
  • Fix battery slots allowing more than one battery at a time
  • Fix NVGs giving infinite night vision
  • Fix Recipe Output crash for TOP
  • Fix environmental hazard tooltips showing when disabled
  • Fix ME Parts not handling items/fluids correctly in certain cases
  • Fix cases where machines would not calculate the correct number of parallel recipes to run
  • Fix Large Boilers causing integer overflow

Changed

  • Change Ore Processing Widget to now show the raw ore instead of ore block
  • Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
  • Remove Distinct functionality from Output Parts
  • Remove ability to machine magnetized materials into magnetic parts

GregTechCEu 1.20.1-1.5.3

by KilaBash on Nov 16, 2024
Download

Version 1.5.3 for 1.20.1

Fixed

  • Fixed recipe deserialization again so that both SP and MP worlds load (#2376)

GregTechCEu 1.20.1-1.5.2

by KilaBash on Nov 15, 2024
Download

Version 1.5.2 for Minecraft 1.20.1

Fixed

  • Fix more critical bugs regarding Dedicated Servers (Sorry!)
  • Fix Conveyor and Pump Covers crashing the game when you interacted with the UI
  • Fix Prospector crashing the game when you clicked to add a waypoint in Fluid Mode
  • Fix Multiblock Machines starting up instantly when reformed even when paused
  • Fix Large Miner tooltip showing double the working area
  • Fix duplicate lens maceration recipes
  • Fix Advanced Item/Fluid detectors not actually having RS Latch behavior

Changed

  • Tweak and add various Recipe Categories to declutter the important pages
  • Move Harder Dye recipes into a config option

GregTechCEu 1.20.1-1.5.1

by KilaBash on Nov 14, 2024
Download

Version 1.5.1 for Minecraft 1.20.1

Fixed

  • Fix critical bug affecting Dedicated Servers
  • Fix Large Miner tooltip not displaying its working range
  • Fix Pump and Conveyor String format issue
  • Fix potential pipe collision bug

Extra patch notes from 1.5.0

  • Fix Long Distance Pipelines having issues with the endpoints
  • Fix covers being buggy when placed using the 3D Machine GUI
  • Fix ME parts crashing if you point an AE bus into them
  • Fix covers not updating if you change the neighboring block
  • Various QoL features have been added
    • Locked output hatches will be prioritized for machine output
    • Fluid Tanks in machine UIs now show GT fluid properties
    • Filled Fluid Cells now show GT fluid properties
    • Creative Tanks and Chests now show an infinity symbol
    • Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
    • Creative Tanks now fully fill your held item if it can
    • Quantum Chests now store all valid items in your inventory on double right-click

GregTechCEu 1.20.1-1.5.0

by KilaBash on Nov 13, 2024
Download

Version 1.5.0 for Minecraft 1.20.1

!! BREAKING CHANGES for Addon Devs

  • We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
  • If you made use of these at all, you may have to make the according changes. See the PRs here and here.

Added

  • Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
    • You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
  • Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
    • Done via shift + right-click with a soft mallet
  • Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
  • Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
    • You can also click on a vein in your prospector to create a waypoint
  • Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
  • Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
  • Add Power Substation battery capacity to the tooltip
  • Add coloring to the Power Substation UI
  • Add OP bypass for machine ownership
  • Add Fusion Tier to recipes in Recipe Viewers
  • Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
  • Add more information to Large Turbine tooltip

Fixed

  • Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
  • Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
  • Fix Research Stations halving computation cost when overclocked
    • They now give you a partial discount if you overclock them
  • Fix tape slot in Maintenance Hatches (We require more tape)
  • Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
  • Fix Research Stations allowing more than two energy hatches
  • Fix rare gems not being able to be macerated
  • Fix Large Bronze Boiler GUI
  • Fix Power Substation in-world preview
  • Fix Power Substation display when there is no input or output
  • Fix Aluminium Cell not showing its contained fluid in its texture
  • Fix input/output tooltip mismatch
  • Fix ME Part IO category
  • Fix Cables emitting smoke on first tick
  • Fix multi output lines not showing on a per item time evaluation
  • Fix bonemeal and bone dust recipe collision

Changed

  • Rework the Tag Filter so that it actually works (Jank begone)
  • Change various material blast temperatures; Nichrome now requires EV to blast
  • Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
  • Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
  • Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
  • Swap emitter/sensor ingredient for Laser Input/Output Hatches
  • Change EV-tier Voltage Coil material to Platinum
  • Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
  • Change Machine Ownership Config Wording
  • Hide converters if they're disabled
  • Increase density of Realgar in Copper/Tin Veins
  • Change Tungstensteel heating components with RTM Alloy ones
  • Change the gas-filter texture to be semi-isometric like circuits/lenses/etc

Misc

  • Add debug option for superflat ore gen
  • Update zh_cn.json
  • Update jp_jp.json
  • Update zh_tw.json
  • Update ru_ru.json

GregTechCEu 1.21.1-1.4.6

by KilaBash on Oct 14, 2024
Download

GregTechCEu 1.20.1-1.4.6

by KilaBash on Oct 14, 2024
Download

Version 1.4.6

Added

  • EMI now treats programmed circuits in machine recipes as catalysts, meaning they won't show up in recipe trees (batch craft away)

Fixed

  • Fixed bugs that broke some people's games

GregTechCEu 1.21.1-1.4.5

by KilaBash on Oct 13, 2024
Download

GregTechCEu 1.20.1-1.4.5

by KilaBash on Oct 13, 2024
Download

Version 1.4.5

Added

  • Ownership integration with FTBTeams/Argonauts for Machines
  • Add Storage Covers for your machines! (Like the alloy smelter or the extruder)
  • Add dough and various baking recipes (GT cookies yay)
  • Add ability to craft fluid recipes using drums (you can finally batch craft treated wood)
  • Add ability to place torches using hammers and pickaxes
  • Add output text for Multiblock UIs
  • Add magnetic pull for mob drops on kill
  • Add tags for GT components
  • Add in-line filtering for item and fluid pipes
  • Add placable surface rock items
  • Add cutting recipe for stained glass panes
  • Add ability to set ghost circuit using held circuit item
  • Add missing sign & trapdoor recipes

Fixed

  • Fix machines inside Cleanroom not registering properly (you don't need to open your door anymore)
  • Fix fluid drilling rig not working with 2 energy hatches (sorry)
  • Singleblock pump machines now properly find and pump fluid
  • Fix coil temperature not providing an EU discount in EBF-type machines
  • Fix Heat Capacity not showing in ABS and RHF
  • Copy the EBF's temperature tooltip to the ABS and RHF
  • Fix Steam Multiblocks allowing greater than LV recipes
  • Fix broken treated wood recipes
  • Fix miner pipes not being destroyed when the miner is finished
  • Fix tools not generating properly due to missing flags
  • Fix ME part visual connection to ME cables
  • Fix progress UI lines for some machines
  • Fix Wooden sign recipes
  • Fix Lighter interactions and behaviors
  • Fix Large Miner not requiring an output bus
  • Fix Assembly Line not respecting ordering for certain orientation
  • Fix Gem downcrafting recipes
  • Fix drums not respecting material properties as an inventory item
  • Fix rubber wood and rubber logs
  • Fix Frame Block being deleted upon shift-click with pipe
  • Fix Debrominated Brine not having any usage
  • Fix voltage floor formula causing negative values
  • Fix insertion and extraction of rotors in rotor holders
  • Fix magnetic double plate overlay
  • Fix various recipe and item issues

Changed

  • Update tooltip capitalization for consistency
  • Remove sand from Ore Veins
  • Replace wrench with plate in bender recipe
  • Change Wooden Multiblock Tank recipe to use copper instead of lead
  • Change Steam Multiblocks to be able to have variable parallel amounts
  • Rework seed oil recipes
  • Change iron rounds -> iron rings for a few recipes
  • Update for ru_RU
  • Update zh_cn.json

GregTechCEu 1.21.1-1.4.4

by KilaBash on Sep 26, 2024
Download

What's Changed

Added

  • Compressor recipe for snowballs to snow blocks (#1969)
  • Rubber Wood and Treated Wood boats (#1980)

Fixed

  • Coke Oven Hatches are now able to be automated again (#1948)
  • All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
  • Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
  • Machine auto-export will now respect attached filter covers (#1982)
  • Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
  • Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
  • The Multi Smelter now applies overclocks properly (#2004 and #2008)
  • ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
  • Fixed ME parts not showing tooltips (#1993)
  • Rubber log variants now have the burnable tag (#1914)
  • Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
  • Various texture fixes (#1974)
  • Multiblock machines now calculate their tier correctly (#2019)
  • Recipe fixes 🔥 (#2022 and #2023)
  • Other miscellaneous fixes

Changed

  • ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
  • ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
  • Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
  • The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
  • Optical Pipes can now hold covers (#1953)

Removed

  • Covers that have no plan to be implemented have been removed (#1961)


Full Changelog found here

GregTechCEu 1.20.1-1.4.4

by KilaBash on Sep 25, 2024
Download

What's Changed

Fixed

  • Multiblock machines now calculate their tier correctly (#2019)
  • Recipe fixes 🔥 (#2022 and #2023)

Full Changelog found here

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