Mine Treasure 1.4
Updated to 1.20.6
Developer Note: If you are upgrading from 1.3.3 to this version it is to be expected that many of the custom item behaviour may stop working in the newer version, this is due to all the technical changes in this version. Due to this I have changed most item IDs in order to be more consistent than what it previously was. I am sorry for this, but it is what it is.
New mechanic - Charms!
- Charms have been added, which can increase the likelihood of treasures spawning. It is not a huge increase, around 15%-ish depending on the stone-type mined. These can be found in any treasure, but have a very small chance of appearing.
New Items
- New weapon in Swamp Legendary called
Toxic Machette
, which has a right clickable ability. - New custom food items.
- Custom Potions with custom effects such as the Goat Potion, Reach Potion, Shrink Potion, Enlarge Potion and more!
- Changes to existing items such as Stone Driller having a new ability.
- New items in most loot tables.
- I can't be bothered to list them all.
Revamped Settings Menu
- Added specific rates setting.
- Added disable runes setting.
- Added disable charms setting.
- Added disable treasure animation setting.
- Added despawn timer setting.
- Added clearer descriptions in all settings.
Components
- Most custom food items now utilises components instead of hard-coded checks.
- Runes are no longer eyes of ender, but scrolls which are right clickable and have a max stack size of 16.
- Horns have been replaced with right clickable sticks called wands.
Achievements
- Added a bunch of new achievements.
- Rewrote a bunch of ticking advancements for performance reasons.
Technical Changes
- Rewrote the entire treasure system, it should now be more performant as block breaking operations have been nested into a better function tree.
- Rewrote the entire entity hit detection system to be more performant and more consistent. This also changes all hit detection weapons in Mine Treasure to be more consistent and the code has been "despaghettified".
- Every weapon has been recoded to be more performant.
- Armor detection has been recoded so it does not check the player whenever durability is lost (due to all custom armor logic in Mine Treasure being unbreakable).
- I am pretty sure I have modified every part of the entire project in some regard in order to make it more consistent and performant.
The entire project has basically been rewritten, so there will be bugs, please report them in our Discord.
Tl;dr: Performance and consistency is much better in this version.
Mine Treasure 1.3.3
Updated to 1.20.3-1.20.4
Hotfix:
- Due to changes in 1.20.3 I have rewritten the way treasures spawn a little bit, in a bigger update I will completely rewrite it to utilise new features.
Performance
- Performance is slightly increased in this version
Mine Treasure 1.3.2
There were a few bugs that I simply did not encounter while testing, due to being unavailable for the entire weekend I haven't been able to fix it until today.
Hotfixes:
- All potions that previously had no effects in 1.20.1 has been fixed.
- Getting double treasures in Nether Wastes/End biome has been fixed.
1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.2
1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.2-1.20.2
Mine Treasure 1.3.1
Backported Mine Treasure 1.3 to 1.20.1!
Changes:
- All content added in 1.3 is now available for 1.20.1
- Added full biome mod compatibility with the use of biome tags, if you have a custom biome that does not have a biome tag assigned. Head over to the directory
data/mt/tags/worldgen/biome
and add your respected biome in one of the biomes.
1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.1
1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.1-1.20.2
Mine Treasure 1.3 - The Plentiful Update
Updated to 1.20.2!
Changes:
- Added Crimson Forest treasures into the treasure system.
COMMENT: Finally Crimson Forest has finally made its way to the official Mine Treasure biome roster, with its own unique style, going for a blood-like theme.
- Added Warped Forest treasures into the treasure system.
COMMENT: When adding Crimson Forest it is of course a must to add its counterpart -- Warped Forest which is sort of the opposite of Crimson Forest, going for a ender-like theme (and reality-warping).
- Obviously, with 2 new biomes loot tables, the total amount of biomes has now increased from 21 to 23. There are a bunch of new custom items inside of these new biomes.
- Removed Nether Chestplate (Replaced with Crimson Forest Chestplate in Crimson Forest loot table).
- Buffed Basalt Deltas Boots from 2 seconds to 6 seconds.
- Made runes more common in every treasure that contains them (except for Mysterichant).
- Added a new setting, the option to disable Spawn Building Horns such as Weaponsmith horn etc.
- This version also has a few performance improvements to prevent a few checks from running unnecessarily often.
Bug Fixes:
- Fixes the issues where no potion effects, cow effects, weapons, armor, everything that was incompatible with the breaking changes of 1.20.2 stopped working.
Developer Status
I am very sorry for the lack of updates, I have been very busy as of late and my motivation dwindled a bit during summer, but my passion has now regrown for Mine Treasure again so expect new updates soon, especially with the amazing new features Mojang has added in recent versions.
Mine Treasure 1.2.9
Updated to 1.20!
Changes:
- Added Cherry Grove biome to Flower Treasure loot table
- Added Sniffer Egg to Flower Treasure loot table (unlocks later on)
- Added Cherry Sapling to Flower Treasure loot table
- Added Ward Armor Trim Template to Deep Dark Legendary
- Made Golden Pickaxe from Rare Wind Treasure not being available in later stages of progression
Bug Fixes:
- Added correct tags to display entities (will be useful for a future update, stay tuned)
Mine Treasure for 1.18.2
-
Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this to an even older version for people who want to use Mine Treasure on earlier versions.
-
The changes in this version removes everything related to 1.19+ meaning Deep Dark is no longer in here. This also changes most of the horns into a bucket of milk instead, which you have to drink to spawn in the custom horses, cows etc. The structures from Dark Forest have been removed.
Everything else should be the same.
Mine Treasure for 1.19-1.19.3
Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this version to older versions for people who want to use Mine Treasure on earlier versions.
The changes in this version removes all the custom textures (due to being 1.19.4-exclusive). It also changes the way damage is dealt with other weapons since /damage
was also introduced in 1.19.4, so a lot of weapons using custom damage have been changed.
Everything else should be the same.