Mine Treasure 1.5.1
New Feature - Multiple Biome Treasures
- If two biomes overlap each other when performing the biome check, it will randomly pick between the two biomes. E.g. Frozen Peaks may now drop both Mountain and Ice treasures. Meadow may drop Flower or Mountain treasures. This feature is also present in modded biomes, and addresses those issues automatically. There are no weighted preferences here to what type of treasure will spawn if this occurs.
Loot Table changes
- Changed Binomial Distribution to be more consistent (should hopefully get rid of treasures sometimes being empty)
- Made it possible to make chances even lower than 0.0001%
Bugfixes
- Fixed Rare Warped Forest Treasure not spawning
- Fixed Legendary Soul Valley Treasure not spawning
- Fixed End Treasures spawning Default treasures
- Laser Scope not working
- Piglin Jealousy not working as intended.
Mine Treasure 1.5 - The Aesthetic Update Part 2
Developer Note: Massive update is here. This update brings a very welcoming change: UUID-based stat-saving, every 5 minutes while online in a world your Mine Treasure stats will be saved to your UUID. If you decide to change your Minecraft name it will now convert your stats over to your new name. This version also addressed the most common bug, empty treasures.
General
- Made some changes to guidebook
- Treasures now spawn where they were mined.
- Treasures now have a spawning animation.
- Optimized all weapons/armor/items.
- If a treasure is empty, it will disappear much quicker
- All items are now UUID-damage based. No more weird death messages.
- Treasures will now always be removed if there is no barrel.
- Ticking treasures have been optimized.
NEW TREASURE RARITY: MYTHICAL
Rarer than Legendaries! There are 3 types of Mythical treasures, Armor, Weapon and Utility. What makes Mythical unique is that progression is not required to obtain certain loot. These are also not biome-specific, it chooses at random from these 3 types.
- Armor type: Drops 3 or more biome-armor pieces
- Weapon type: Drops 3 or more high-tier custom weapons
- Utility type: Drops anything related to treasure gathering.
Loot Tables
- Loot table rolls now use binomial distribution, scales with progression
NOTE: This means loot table rolls will vary a little bit more, but gradually will increase to contain more loot the more blocks you mine.
- Lots of new fully custom items have been added to several treasures
Changes to Existing Items
- Runes now have built-in cooldown.
- Hacks now have built-in cooldown.
- Stray Bow now does 2 true damage and has extra piercing.
- Basalt Boots now grant immunity to projectiles whilst standing still.
- Dripstone Helmet now grants 50% attack speed to grounded entities.
- Buffed Lush Cave Leggings.
- Flower Helmet now grants 40% increased attack damage and immunity to magic whilst in sunlight.
- Indestructia is now fully immune to kinetic damage.
- Ocean Chestplate now gives more reach and mining speed while in water instead of speed.
- Deep Dark Leggings now gives extra speed while sneaking to compensate for sneak sprinting being fixed.
Bugfixes
- Fundamentally rewriting most weapons/armor/items fixes essentially all bugs related to all items that were previously known in the past.
- Treasures WILL now have loot no matter what.
- Random duplicate treasures sometimes
- Global announcement not triggering if a legendary is found within the same 30 ticks.
Mine Treasure 1.4.8
Bugfixes
- Fixed common charm not working
- Fixed rare charm not working
- Fixed epic charm not working
- Fixed legendary charm not working
- Some fixes for empty barrels
Mine Treasure 1.4.7
Updated to 1.21.3
A ton of namespace changes within loot tables. All treasures have been changed from
mt:chests/badlands_treasure/common_badlands_treasure
tomt:chests/badlands/common
. This also goes for all inconsistent naming I made when I actually started this project and did not know what I was doing.
Wand Changes
- Changed Wands are now called Hacks
- Re-skinned to a Command Block (don't worry this is just an item model)
- The lore behind this is that you sort of "hack" the game to spawn in entities
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
Rune Changes
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
Bugfixes
- Fixed Wither Sword not having proper attack speed
- Fixed Sharpened Sword not having proper attack speed
- Fixed attack speed on other non-special items.
Other
- Minor balancing to nutrition/saturation values of consumable items.
Mine Treasure 1.4.6
Changes
- Removed Instant Damage from Toxic Machette arrow, severely nerfing the sword.
Bugfixes
- Blessing of the Mountain items now have attack speed again.
- Enchanted books found in Common Flower Treasure now have enchantments.
- Added most non-solid blocks to allow pass-through for raycasting for treasure spawns.
Mine Treasure 1.4.5
Changes
- Made Charms stack-able
- Made Default Legendary Treasure have Enchanted Diamond Armor at the start
Bugfixes
- Warped Bow now works again, but you have to be sneaking to teleport in order to make the weapon more versatile.
- Fixed all hit detection issues related to weapons
- Fixed Barbaric Axe, Rift Axe not having attack speed cooldown
Mine Treasure 1.4.4
Bugfixes Deluxe
- Fixed Horse horn not working
- Fixed misleading advancement for Ice Sword
- Fixed all attribute-related bugs for all mobs
- Removed unnecessary code
- Removed unnecessary files
- Fixed Jungle Boots to support modded jungle biomes
- Fixed all predicates that were missed during components update
- When changing rates manually the rate settings would not show this, this has now been fixed
- Force reset progression every time one mines, this should hopefully fix the empty treasures bug once and for all
- Datapack will now disable itself when
/function mt:uninstall
is ran
Changes
- Changed Wands being shown as sticks to Golden Hoes instead to make them stand out more in treasures.
- Added a setting to toggle Bedrock/Reinforced deepslate to appear in treasures
- Added a setting to disable Silk Touch from spawning treasures
Mine Treasure 1.4.3
Updated to 1.21
Developer Note: Attribute changes, most enchants will be listed as attributes in item tooltip. Attributes have moved from UUID to an ID system, hopefully this does not break anything when a player is upgrading from 1.20.6 to 1.21.
Modded Biome Tag support
- Treasures now have biome priority, it will check the prioritised biome tag. No Mine Treasure biomes have changed as a result of this. However, most mods should now be compatible with Mine Treasure since this allows for Mine Treasure to utilise
c:tags
Bugfixes
- Fixed Rare Charms not having a timer.
- Fixed Meadow being consider both Flower and Mountain biome.
- Fixed Spawn Frequency settings to show actual percentages.
- Fixed Reach potion potentially not resetting the reach effect.
- Fixed Donkey Wand not working.
CRUCIAL BUGFIX!
This is what happens when you rewrite the entire project I guess, sorry for the multiple releases.
- Mining Quartz Ore and Smooth Basalt no longer causes continous treasure spawns
- Renamed Wands which still were called horns
Bugfixes
- Removed a debug message from Oceanic Spear
- Fixed component data for blight- and detonation rockets
- Fixed Totem of Assassination giving permanent Strength IV and now performs better
- Fixed Totem of Death not having updated data
- Stone Driller is now able to insta-mine non-deepslate ores and coarse dirt
New Additions
- Nether Driller: Can be found in Legendary Basalt Treasure and is able to insta-mine nether-related blocks