Previously called "Yet another Iceologer" and only adding the Iceologer to the game, this resourcepack now adds most of the major illager variants to the base game.
What this resourcepack does is change the model/texture of the Evoker, Pillager, Vindicator and Illusioner to one of the MC Dungeons variants in their respective biomes. 2 of the 4 Evoker variants also change the model of the Vex and Fangs.
The illager variants can be found in the following ways:
Enchanter
Has a 1 in 4 chance of spawning instead of the regular Evoker (in any biome). Renaming an Evoker to "Enchanter" can also force the change.Iceologer
Spawns instead of a regular Evoker in basically every cold biome. Renaming an Evoker to "Iceologer" also works. Also changes the Vex to ice blocks and Fangs to Ice spikes under the same circumstances.Geomancer
Spawns instead of a regular Evoker in the following biomes: badlands, eroded_badlands, wooded_badlands, savanna, windswept_savanna or savanna_plateau. Renaming an Evoker to "Geomancer" also works. Also changes the Vex to stone blocks and Fangs to the "Geomancer wall" found in MC Dungeons. under the same circumstances.Illusioner
Has no special requirements. It's just a retexture (and slightly altered model)Vindicator Chef
Has a 1 in 4 chance of spawning instead of regular Vindicators in Dark Oak Forests (The biome Mansions spawn in) Renaming a Vindicator to "Chef" will also force the change.Mountaineer(s)
Spawn randomly instead Pillagers in basically every cold biome. Renaming a Pillager to one of the following names also works: "MountaineerB" (For the brown variant), "MountaineerG" (For the gray variant) and "MountaineerR" (For the red variant).90% of ad revenue goes to creators
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Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
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1.11.x
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Licensed MIT
Published 6 days ago
Updated 2 days ago