*REMOVED "Biome layer" system
*Overhauled and improved EVERY model
*Overhauled and improved EVERY texture
*Normal and Slim Zombies now share a model
*Added Default Skin variants for Drowned and Husks
*Added "Crawler" versions of Baby Husks
*Added rare "Leader Zombie" variants for Zombies and Husks
*Added "Jesse", "Valorie", "Hex", "Adriene", and "Hal" as Leader Zombie variants
*"Bouldering Zombie" and "Lobber Zombie" are now Leader Zombie variants
*Leader Zombie variants can be manually obtained via Nametag
*"Mummy" and "Pharoh" Husk variants can now be manually obtained via Nametag
*Temporarily removed Mossy Zombies (planned to be re-added next major update)
*fixed Zombie Head
*new pack.png
Modrinth Release (v1.6 Update):
*REMOVED "Zombie-profession system" and replaced it with a simpler "Biome layer" system
*MASSIVELY REDUCED the number of variants to make it feel more vanilla friendly and less bloated
*Overhauled and improved EVERY model
*Overhauled and improved EVERY texture
*Female Zombie skins now use the new "slim arms" model
*Added "Bouldering Zombie" and "Lobber Zombie" as super rare variants (also affected by the "Biome layer"system)
*Added "Crawlers" that replace Baby Zombies ~50% of the time
*Added "Drowned Necromancers" for Drowned holding Tridents
*Added the Zombie model from my "Kureiji Craft" resource pack for the "Ollie" rename variants
*new pack.png