- Added Japanese translation by mash1133
- Updated multipart library
- (1.20.4 only) fixed Swamp Wyvern's projectiles having no velocity
1.20.3 port
UPD: and 1.20.4 one
- Improved multipart entity handling
- Fixed crash when killing Swamp Wyvern with C2ME installed
- Increased Moleclaw's base speed
- Decreased Moleclaw's strong attack base cooldown from 100 to 60 ticks
- Decreased Moleclaw's normal attack base cooldown from 50 to 30 ticks
- Increased Moleclaw's base damage from 7 to 8 points
- Improved attack animation handling for all dragons
Fixed crash related to multipart entities
- Added black list of biomes ("banned_biomes") and altitude as supported condition for variant spawn requirement (works similarly to Isle of Berk Variant Loader)
- Added possibility to redirect animation and model files via variants and nametags with use of resource packs (works similarly to Isle of Berk Variant Loader)
- Added possibility to prevent certain textures from applying via resource packs
- 1.19.2 one time backport because I felt generous (I'll not accept any bug reports related to this version of the mod)
- All default variants of dragons are no longer accessible via nametag
- "Disable named textures" config option was changed to "Disable named models"
- Mod now requires YetAnotherConfigLib of version 3.2 or above (except 1.19.2)
- (1.19.2 only) Removed ability to put banner on dragon and fish renderer on Pikehorn's horn due complications with making them render properly
1.20.2 port
- Added black and white lists biome tags for defining spawns of dragons
- Added several tags for dragon armor
- Added emissive/glowing layer support (requires to add glowmask via resource pack to work)
- Now hitboxes are calculated without constant pose changing
- Slightly tweaked rider's renderer
- Changed distribution of options in config to simplify navigation around them
- Changed the way of defining dragon for render in the dragon inventory
- Swamp Wyvern is now a multipart entity
- Biomes where dragons can spawn are now purely defined by their respective white and black lists biome tags
- Fixed crash when someone else on multiplayer server had River Pikehorn on their head
- Removed debug text pop-up while having River Pikehorn on your head
- Added Common Protection API support
- Changed way of rendering River Pikehorn while it's on the head, so now it's more smooth
- Sounds that dragons emit are now classified as sounds of passive entities
- Fixed last bottle in stack vanishing to Ohio if you attempted to gather some acid with it
- Fixed crash due attempting to cast client world to server world during packet sending
- Fixed Moleclaw attack animations not playing correctly
- New dragon: River Pikehorn
- Now you can define which variants of dragons can natuarlly spawn via data packs
- Flying dragons now spin around on the same place much less
- Improved flying dragons navigation
- Dragons now write a bit less of useless NBT data into inventory data
- Flying dragons without rider now have limited turn speed
- Fixed bug prevented spikes on Swamp Wyvern's back from hiding when it had saddle on it