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Supplemental Patches

Supplemental Patches

Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack, with the shaders being patched onto Euphoria Patches.

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Supplemental Patches 0.5.1-beta

by jedlimlx on Sep 9, 2025
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Supplemental Patches 0.5.1-beta

by jedlimlx on Sep 9, 2025
Download

Supplemental Patches 0.5.1-beta

by jedlimlx on Sep 9, 2025
Download

Supplemental Patches 0.5.1-beta

by jedlimlx on Sep 9, 2025
Download

Supplemental Patches 0.5.1-beta

by jedlimlx on Sep 9, 2025
Download

A waterfall in the Crag Gardens

Fixes

  • Fix issues with IDs with minecraft namespace not properly replacing IDs in *.properties files
  • Fix issue with regenerating shaders with keybinds on Fabric
  • Replace all endstone with endStone so shaders will compile on case-sensitive filesystems (e.g. Linux) (thanks @Lightdrew)

Additions

  • Add support for the following mods
    • Effective
    • Particular
    • Upgrade Aquatic (updated to 1.21.1)
  • Add new waving function minecraft:tall_waving_foliage_2 for foliage that glows (e.g. cave vines)

Changes

  • System message is now outputted whenever the shaderpack is regenerated after a resource-pack reload

Supplemental Patches 0.5.0-beta

by jedlimlx on Sep 1, 2025
Download

Supplemental Patches 0.5.0-beta

by jedlimlx on Sep 1, 2025
Download

Supplemental Patches 0.5.0-beta

by jedlimlx on Sep 1, 2025
Download

Supplemental Patches 0.5.0-beta

by jedlimlx on Sep 1, 2025
Download

Supplemental Patches 0.5.0-beta

by jedlimlx on Sep 1, 2025
Download

The sun setting over the Forbidden Forest and Skyris Vale

Fixes

  • Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers

Additions

  • Add default option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
  • Add layer.* option for block.properties.json to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
  • Add ability to inject code to modify ACL fog by placing files under atmospherics/fog/acl_fogs
  • Add support for the following mods
    • Atmospheric
    • Autumnity
    • Berry Good
    • Environmental
    • Illager Expansion
    • Oh the Biomes We've Gone (including some biome-specific effects!)
    • Snowy Spirit
    • YUNG's Cave Biomes (updated to 1.21.1)
    • Wetland Whimsy (updated to 1.3)
    • End's Delight
  • Add shaders for dragon charge from Amendments 2.0
  • Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
  • Add new setting DO_DOOM_AND_GLOOM_FOG to allow fog to be enabled even if Doom and Gloom is not installed

Changes

  • Slightly improve look of ACL fog when Doom and Gloom Fog is enabled

Supplemental Patches 0.4.1-beta

by jedlimlx on Jun 17, 2025
Download

Supplemental Patches 0.4.1-beta

by jedlimlx on Jun 17, 2025
Download

Supplemental Patches 0.4.1-beta

by jedlimlx on Jun 17, 2025
Download

Supplemental Patches 0.4.1-beta

by jedlimlx on Jun 17, 2025
Download

Supplemental Patches 0.4.1-beta

by jedlimlx on Jun 17, 2025
Download

Poise Forest with the Enderscape Nebula in the sky

Fixes

  • Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
  • Add missing Russian translations to Fabric version

Additions

  • Add full Enderscape support for NeoForge
  • Add new setting ENDERSCAPE_ATMOSPHERE which enables the revamped Enderscape atmosphere even when Enderscape is not installed

Supplemental Patches 0.4.0-beta

by jedlimlx on Jun 7, 2025
Download

Supplemental Patches 0.4.0-beta

by jedlimlx on Jun 7, 2025
Download

Supplemental Patches 0.4.0-beta

by jedlimlx on Jun 7, 2025
Download

Supplemental Patches 0.4.0-beta

by jedlimlx on Jun 7, 2025
Download

Supplemental Patches 0.4.0-beta

by jedlimlx on Jun 7, 2025
Download

Veiled Woodlands, Enderscape

Fixes

  • Fixed issues with voxelization for translucent blocks
  • Fixed issues with mod name not displaying properly on NeoForge 1.21.1

Additions

  • Added support for the following mods
    • Biomes O Plenty
    • Enderscape (including custom skybox 👀)
  • Add ability to add custom textures from resource-packs into the shaderpack
  • Add ability to add custom skyboxes
  • Add new option dividers for dividers in settings, to control the amount of whitespace occupied by the divider
  • Add new option activation for boolean settings that are not used in any #ifdef or #ifndef statements within the shaderpack
  • Add new uniforms enderscapeNebulaColor, enderscapeNebulaAlpha for the color and opacity of the Enderscape Nebula within the biome the player is currently in
  • Add new constants for biomes in Biomes O Plenty and Enderscape
  • Added Russian translations thanks to @mpustovoi

Changes

  • Updated to Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4
  • Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
  • Improvements to shaders for
    • Lumisene (Supplementaries)
    • Poise Cluster (Endergetic Expansion)
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