LEGEND
- (COMMON): FORGE & FABRIC
- (NF): NEOFORGE
- (FB): FABRIC
- (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (UD): Undetected StoneType have been manually added.
UPDATED:
- LANG: zh_cn - @ChuijkYahus
- StoneZone (NF): Fixed the crash - Related to IEventBusRegister stuff
v2.10.3
UPDATED:
- Stoneworks (COMMON): Fixed the blocks not dropping - #100
- StoneZone (COMMON): Bought Updated & Improved codes from 1.20.1 for tinting system
v2.10.2
UPDATED:
- Chipped (COMMON): Updated an outdated recipe system for 1.21
- FABRIC: corrected the modID in fabric.mod.json for fabric API
LEGEND
- (COMMON): FORGE & FABRIC
- (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (UD): Undetected StoneType have been manually added.
UPDATED:
- Macaw's Bridge (FORGE): Re-enable the
requiresChildren()
- Forgot to do that and what it does is ensure the StoneType has the children (polished, bricks, so on) for textures or recipes- WARNING: Ensure you backup your world or replace your blocks (from StoneZone with Macaw's Bridges before you update StoneZone
ADDED:
- EN_US: stone_bridge from Macaw's Bridge (missed that one) - #110
v2.8.3
UPDATED:
- Stone Chest (FORGE): Fixed the chests' missing textures in inventory - #108
v2.8.2
UPDATED:
- Stone Zone (COMMON): Finished the system to fix the Tinted Index for blocks' parts that shouldn't be tinted
ADDED:
- Aerial Hell (UD): 7 StoneTypes - #105
- glaucophanite
- lunatic_stone
- volucite_stone
- dark_lunatic_stone
- slippery_sand_stone
- smoky_quartz
- aerial_netherack
- children: golden_nether_bricks
LEGEND
- (COMMON): FORGE & FABRIC
- (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (UD): Undetected StoneType have been manually added.
UPDATED:
- Stone Chest (FORGE): Fixed the chests' missing textures in inventory - #108
v2.8.2
UPDATED:
- Stone Zone (COMMON): Finished the system to fix the Tinted Index for blocks' parts that shouldn't be tinted
ADDED:
- Aerial Hell (UD): 7 StoneTypes - #105
- glaucophanite
- lunatic_stone
- volucite_stone
- dark_lunatic_stone
- slippery_sand_stone
- smoky_quartz
- aerial_netherack
- children: golden_nether_bricks
v2.8.1
UPDATED:
- Stone Zone (COMMON): Updated the major codes again to properly use the new Resource Generator
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
- AFFECTED SUPPORTED MODS: Macaw's Mods
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
v2.8.0
UPDATED:
- Stone Zone (COMMON): Major Changes in code to use the new Resource Generator from Every Compat
- Macaw's Paths & Pavings (COMMON): Corrected a few blocks' properties
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (FB): FABRIC
- (NF): NEOFORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
UPDATED:
- Stoneworks (COMMON): Fixed the blocks not dropping - #100
- StoneZone (COMMON): Bought Updated & Improved codes from 1.20.1 for tinting system
v2.10.2
UPDATED:
- Chipped (COMMON): Updated an outdated recipe system for 1.21
- FABRIC: corrected the modID in fabric.mod.json for fabric API
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (UD): Undetected StoneType have been manually added.
UPDATED:
- Stone Zone (COMMON): Finished the system to fix the Tinted Index for blocks' parts that shouldn't be tinted
ADDED:
- Aerial Hell (UD): 7 StoneTypes - #105
- glaucophanite
- lunatic_stone
- volucite_stone
- dark_lunatic_stone
- slippery_sand_stone
- smoky_quartz
- aerial_netherack
- children: golden_nether_bricks
v2.8.1
UPDATED:
- Stone Zone (COMMON): Updated the major codes again to properly use the new Resource Generator
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
- AFFECTED SUPPORTED MODS: Macaw's Mods
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
v2.8.0
UPDATED:
- Stone Zone (COMMON): Major Changes in code to use the new Resource Generator from Every Compat
- Macaw's Paths & Pavings (COMMON): Corrected a few blocks' properties
UPDATED:
- Stone Zone (COMMON): Updated the major codes again to properly use the new Resource Generator
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
- AFFECTED SUPPORTED MODS: Macaw's Mods
- NOTE: I'm aware of the problem with Tinted Index for blocks' parts that shouldn't be Tinted. This will be fixed in the future. It's Work-In-Progress
v2.8.0
UPDATED:
- Stone Zone (COMMON): Major Changes in code to use the new Resource Generator from Every Compat
- Macaw's Paths & Pavings (COMMON): Corrected a few blocks' properties
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
UPDATED:
- Stone Zone (COMMON): Major Changes in code to use the new Resource Generator from Every Compat
- Macaw's Paths & Pavings (COMMON): Corrected a few blocks' properties
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
UPDATED:
- Chipped (COMMON): Updated an outdated recipe system for 1.21
- FABRIC: corrected the modID in fabric.mod.json for fabric API
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (FB): FABRIC
- (NF): NEOFORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
UPDATED:
- CompatStoneType: Removed Quark's duskbound blc it's more of PurpurType
- NOTE: PurpurType will be implemented in the future
- StoneZone Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark
- Quark (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab
WARNING: If Quark is installed, then backup your world & change all of duskbound blocks to different stonetype
ADDED:
- CompatStoneType: Added children for Project-Red-Exploration's marble
NEW SUPPORTED MOD:
- Blocks+ (FORGE)
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture
UPDATED:
- Stone Zone (NF): Fixed #98 - There is more details in here
- Stone Zone (FB): Removed an extra comma from fabric.mod.json - Fixed #99
LEGENDS:
- (COMMON) : FABRIC & FORGE
- (FB): FABRIC
- (NF): NEOFORGE
- (IT) : Included Texture - Added the ResourceLocation of the missing textures required for blocks or generating a new texture