Fixed Magus and Archmagus dying instantly in some modpacks
Natural mob spawns have been turned off in the Glass Ocean
If you somehow fall through the surface of the Glass Ocean, you will teleport to the top.
You can now follow Hexblade Reavers through their portals, which leads to and from the Glass Ocean dimension
In the Glass Ocean, Hexblade Reavers attack you every minute, and Magus' true power is unleashed, should you choose to fight him here.
Introduced Archmagus, Magus' awakened form. Archmagus has more health and more damage. Archmagus has a minion phase, and a third phase where he cycles through elements faster and has a chance to use lightning attacks.
Introduced Starforge, a drop from Archmagus that incentivizes investment into all spell power attributes.
Both Magus forms both now take half knockback instead of no knockback.
All introduced hostile mobs now drop XP
Redid Monkey Staff's Subjugate ability to instead make nearby enemies take 6x damage from clones for 8 seconds. It no longer does damage by itself. Clones perform an overhead swing when hitting Subjugated enemies.
Redid Monkey Staff's Cloud Barrier (now Rending Winds) ability to instead apply knockback and increased damage (6x multiplier) to a single target per second, while still reflecting projectiles.
Monkey King's Reckoning has more damage (4x multiplier instead of 3x)
MASSIVE internal refactoring and rearrangement
Primordial Dagger active should function better in low TPS settings due to movement now being handled client-side
Magus is now weak to healing magic (including from potions), which does full damage while making non-fitting damage types deal more damage to Magus permanently, up to a cap.
Hexblade enemies can now drop Missive from Magus, which gives hints on how to defeat him
Hexblade enemies now cower, refuse to fight, and retreat if any of your combat stats are over half of their health.
Categorized monkey staff as axe in game's code (for consistency with MCDW, allowing axe enchants), repairable with stripped mangrove log, improved Subjugate impact sound
Fixed offensive spells not giving buffs to the player
Made Claymores bigger and more large
Added another spell to monkey staff
Removed auto move when using Trickster Clone spell with Monkey Staff
Journey of the Monkey King update!
Added a new weapon, the Pillar of the Monkey King. With this expensive and exquisite weapon you can make clones of yourself, make mighty overhead strikes, and spin! This weapon has no base attack damage but very high attack speed, meaning that every extra point of attack damage (from Strength effects or otherwise) makes a huge difference. The abilities also have crazy high multipliers to attack damage, so you definitely want to add more damage to your attacks by some means in order to make this an effective weapon.
Floating Swords Update!
Increased range of melee weapons by 0.5 (With Better Combat installed). This is reflected by the weapons now floating during attack animations.
Removed "Your triumph is respected."
Fixed bug where Magus was unaffected by /kill
Spellblade and Claymore Void Enchant change reverted
Magebane Crown and Mageseeker Hat model adjustments
Initial Modrinth Upload