first forge build for 1.18.2 fixed a crash related to falling blocks falling on entities
updated to 1.19.4 forge
1.19.4 update
forge will come when forge is updated
V1.6
- added forge support
- added
entityCollisionBlacklist
in the config file which lets you blacklist certain mobs from having collisions, supports modded entities, formatted like:"entityCollisionBlacklist": ["entity.minecraft.creeper","entity.ratsmischief.rat"]
v1.5
- fixed an issue with dedicated servers crashing on load
v1.4
- added 1.19.1 support
Solid mobs change-log
v1.4
- fixed an issue with item entities glitching around when thrown and similar problems with projectile entities
v1.3
- added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
- config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
- set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
- item, item frame & painting options and collisions removed for now
- fixed hostile mobs standing on their being unable to attack them
v1.2
- dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
- setting to allow invisible entity collisions (disabled by default)
- item frame and painting collisions now disabled by default
- fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
- added Allays to the pet collision exemption list in 1.19 version
Solid mobs change-log
v1.3
- added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
- config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
- set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
- item, item frame & painting options and collisions removed for now
- fixed hostile mobs standing on their being unable to attack them
v1.2
- dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
- setting to allow invisible entity collisions (disabled by default)
- item frame and painting collisions now disabled by default
- fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
- added Allays to the pet collision exemption list in 1.19 version
Solid mobs change-log
v1.3
- added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
- config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
- set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
- item, item frame & painting options and collisions removed for now
- fixed hostile mobs standing on their target being unable to attack them
v1.2
- dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
- setting to allow invisible entity collisions (disabled by default)
- item frame and painting collisions now disabled by default
- fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
- added Allays to the pet collision exemption list in 1.19 version
Solid mobs change-log
v1.2
- dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
- setting to allow invisible entity collisions (disabled by default)
- item frame and painting collisions now disabled by default
- fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
- added Allays to the pet collision exemption list in 1.19 version
1.1 - fixed lithium incompatibility