- Fixed an issue where end crystals and the ender dragon were not being affected by bullets
- Changed golden bullet undead damage bonus to 2x (from +7)
- Fixed an issue where firing copper buckshot spawned more particles than it should
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Backport of changes included in 1.20.1-1.4.0
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Backport of changes included in 1.20.1-1.4.0
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
- Fixed an issue where copper buckshot accuracy was affected by aiming
- The Deadeye enchantment reduces the spread of copper buckshot for the first time since the 1.0 release
- Adjusted musket item texture
- Fixed an issue where the musket was using a different texture when loaded
- Number of netherite bullets obtained from crafting increased to 8 (from 4)
- Includes all changes from 1.18.2-1.3.0
- Added missing text strings
- Added musket and ammo trades to weaponsmith villager's journeyman tier.
- Pillager musketeer damage scales with difficulty.
- Added a config option to reduce pillager musketeer damage.
- Added musketeer spawn eggs.
- Netherite bullet damage increased to 20 (from 18).
- Netherite bullets can be obtained by bartering with piglins. This is configurable.
- Fixed an issue where golden bullet bonus damage against undead was being added after the longshot multiplier. (Consecration compatibility)
- Players characters now use the loaded crossbow arm animation when holding a loaded musket.
- Pillagers are capable of spawning with muskets, and will use them to attack from long range.
- Fixed an issue where bullets were capable of hitting multiple entities in a straight line.
Initial 1.19.2 release for Modrinth
Initial 1.18.2 release for Modrinth