- Changed village location to use dynamic registries, fixing issues with other structure mods
- Ominous bottles appearing in chests now may have ranks
- Netherite items are now far more rare
- Added a set of empty loot tables for use in loot customization
- Added roguelike-loot configuration (defaults to true) for disabling procedural treasure
- Added Library Room
- Added Smithing Room
- Added Skull shelves
- Changed many rooms to have a chance to spawn, rather than guaranteed
- Backported Configurations
- Backported loot tables
- Fixed dungeons not generating in alternate overworld dimensions
- Fixed dungeons not generating in alternate overworld dimensions
- Added a secret room. It's a secret!
- Added infestor skeleton variant
- Removed cursed/treasure enchants from equipment
- Overhauled prison room
- Added configuration file
- Added roguelike config sub-command
- Explosive traps
- Changes to enchanted book generation
- Fixed issue where dungeons wouldn't spawn in badlands
- Added layout feature to prevent overlap with trial chambers
- Fixed a bug where enchanted books from shelves weren't useable.
- Added prison cells
- Added banquet room
- Added Sculk room
- Added giant fungus
- Added soul fireplaces
- added Brewing Room
- added Panopticon Room
- added Tall Plant decorations
- added fireplace to kitchen
- Overhaul to dungeon layout algorithm
- Added Sarcophagus to crypt rooms
- Added Music Room
- Added candles to stairways
- Fixed many room flooding issues and leaks
Mostly addresses performance issues, loot balance, and needed worldgen tweaks
Changes
- Optimization of room spawn check
- Loot re-balancing
- Food chests now generate as barrels
- Fixed chest orientation when generated
- Implemented a new loot category for decorated pots
- Fixed many small structural issues in dungeon generation
First publish of Roguelike Dungeons 2.0