Ver. 1.0.6:
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Omnipotent players can now sleep next to hostile mobs.
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Added a config option for disabling omnipotent particles as well as an option for omnipotent players to glow (disabled by default).
Ver. 1.0.5:
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Projectiles are now only blocked if the omnipotent player is invulnerable. In addition, the shooting entity would receive the projectile damage.
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Fixed a bug with additional fortune levels.
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Made all the enlightenment thresholds configurable (can now change the amount of entities required to enlighten to get the bonus luck levels, invulnerability, and the amount of luck levels the player can get in total).
Ver. 1.0.4
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Added a new behavior with the Ender Dragon and omnipotent players. Now upon being enlightened the Ender Dragon will fly up and disappear upon reaching a certain height ("teleporting" away and reopening the portal back to the overworld).
-
Added a workaround for the case where splash potions and some other projectiles would still execute
onCollision
methods despite being removed when hitting an omnipotent player. -
Fixed an oversight where the number of entities enlightened for permanent omnipotents would get reset back to what was defined in the config even if the number of entities enlightened is greater than the config value should the player's omnipotence be somehow removed.
-
Forgotten ruins now spawns in more biomes (any mountain biome defined in
#minecraft:is_mountain
as well asminecraft:grove
).
Ver. 1.0.3
- Internal reworking/refactoring of mod, players may lose their current omnipotence status in this update
Ver. 1.0.2
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Fixed an exploit that allowed omnipotent players to repeatedly enlighten a bucketed entity
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Added a new parameter to the configuration file for permanent omnipotents: starting number of enlightened entities
Ver. 1.0.1
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Added missing particle effects when a player uses the Tome of the Truth
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Omnipotent players now have a chance of obtaining music discs when enlightening creepers