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Porting Lib

Porting Lib

A collection of utilities for porting mods from Forge to Fabric.

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2.3.8+1.20.1

by tropheusj on Dec 1, 2024
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  • Fixed StructureTemplate entity processing

2.3.5+1.20.1

by tropheusj on Nov 30, 2024
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  • Fix CustomParticleIconModel not working with Wrapped Models
  • Allow null values for PlaySoundCallback
  • Only change the blend mode for render_type
  • Add CustomBoatModel
  • Fix PlayerAttributesExtensions not being implemented
  • Add AddPackFindersEvent deprecate AddPackFindersCallback
  • add GuiGraphicsExtension and deprecate methods in ClientHooks in favor of ones in gui_util
  • Add FluidInteractionRegistry
  • Add MobEffectEvent and deprecate PotionEvents
  • Add BaseFlowingFluid
  • Partial implementation for BlockToolModificationEvent
  • Fix PlayerTickEvents running twice per tick on the server (#117)
  • Don't call canAttackBlock twice on block break (fixes debug stick)
  • Fix GrindstoneMenuMixin causing issues with specific mappings (#138)
  • Fix TAW causing issues with specific mappings (#96)
  • Fix CustomDestroyEffectsBlock's inverted behavior
  • Deprecated EntityInteractCallback in favor of two new events in PlayerInteractionEvents (#135)
  • Improved compatibility of CriticalHitEvent's hooks

2.1.1453+1.19.2

by tropheusj on Nov 30, 2024
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This is the final (hopefully) build of Porting Lib for 1.19.

  • Fixed compat with FAPI's core shader API

1.2.1451-beta+1.18.2

by tropheusj on Nov 30, 2024
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This is the final (hopefully) build of Porting Lib for 1.18.

2.3.4+1.20.1

by tropheusj on Apr 18, 2024
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  • fixed releases being published to the snapshot maven

2.3.3+1.20.1

by tropheusj on Apr 18, 2024
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  • made RegistryObject load value lazily instead of throwing when accessed early
  • fixed config syncing

2.3.2+1.20.1

by tropheusj on Apr 8, 2024
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  • added block, gui_utils, and level_events modules
  • added EntityEventFactory
  • added PieceBeardifierModifier
  • handle IEntityAdditionalSpawnData at the same time Forge does, fixes issues with packet ordering
  • updated ProjectileImpactEvent
  • partially implemented a creative tab API
  • added LivingEntityEvents.CHANGE_TARGET
  • fixed a crash viewing Porting Lib in Mod Menu
  • fixed behavior of LanguageManagerExtensions
  • improved compatibility of PlayerEvents.BREAK_SPEED
  • added EnumArgument
  • adding command: /porting_lib config

2.3.1+1.20.1

by tropheusj on Apr 6, 2024
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2.1.1308+1.19.2

by tropheusj on Apr 1, 2024
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Switch to @ModifyVariable to produce better bytecode

  • @Inject + @WrapOperation worked but the output was pretty bad, this change does what it used to but in a cleaner way

2.1.1305+1.19.2

by tropheusj on Mar 31, 2024
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Switch to @Share

2.1.1303+1.19.2

by tropheusj on Mar 31, 2024
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Properly set the field

2.1.1300+1.19.2

by tropheusj on Mar 31, 2024
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LivingChangeTargetEvent

2.1.1298+1.19.2

by tropheusj on Mar 31, 2024
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actually use the render type hint

2.3.0+1.20.1

by tropheusj on Mar 8, 2024
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  • improve compatibility with other mods injecting into loot tables
  • Improve compatibility with other mods adding attributes to players
  • Implement ShieldBlockEvent
  • Deprecate all of StructureTemplateExtensions, add StructureTemplateUtils
  • Implement shield tool actions
  • Fix broken logic in DualSortedSetIterator
  • Add debug flag (-DportingLib.debug=true)
  • Deprecate LivingEntityEvents.TICK and LivingEntityEvents.ATTACK, replaced with LivingTickEvent and LivingAttackEvent
  • Fix EntityEvents.ENTERING_SECTION being fired every tick
  • Add LivingDamageEvent and LivingHurtEvent
  • Deprecate LivingDeathEvent and LivingEntityEvents.CHECK_SPAWN
  • Implement ITeleporter on vanilla's PortalForcer
  • Add AttackEntityEvent and NeighborNotifyEvent
  • Cleanup of code around CustomParticleIconModel, fix wrong source pos being set for sprint particles

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