- NEW: ResourceLocation string deduplication (from CaffeineMC/hydrogen-fabric)
- NEW: Clear sin table for further memory improvements
- NEW: Add all blocks to better camera feature
- This means this feature will now apply to all transparent blocks like glass!
- NEW: Allow drop key to work properly with side mouse buttons
- NEW: Add DE QWERTZ to Linux Keybind Fix
- FIX: Fix NPE with tile entity optimization
- FIX: Reduce model gaps slightly
- FIX: Fix left handed arm sway direction
- FIX: Fix crash with Entrypoint Caching off
- FIX: Fix rare crash with Audio Switcher
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NEW: Boost performance by only rendering special tile entities once instead of twice per frame (e.g beacons)
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NEW: Boost performance by unloading tile entities quicker
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NEW: Boost performance by optimizing adding normals to vertex formats
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NEW: Boost performance by reducing allocations in EnumFacing
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NEW: Fix vanilla log spam with Util class
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NEW: Fix vanilla texture manager memory leak
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NEW: Fix vanilla enchantment memory leak
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NEW: Fix vanilla server list from buffering
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NEW: Fix vanilla light initializing too early
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NEW: Fix vanilla bug where invalid tile entities try to render
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NEW: Fix vanilla bug where entities don't render at certain camera angles below Y=0 and above Y=255
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NEW: Fix vanilla bug where spaces are not trimmed in server address fields
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NEW: Fix vanilla bug where the pumpkin overlay shows in spectator mode
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NEW: Decrease startup time significantly by computing part of FML mod loading asynchronously
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NEW: Decrease startup time by replacing unnecessary regexes during mod loading
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NEW: Decrease startup time by skipping first baking in ModelLoader
-
NEW: Boost performance by switching some Forge internals over to FastUtil
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NEW: Boost performance by improving insertion into Forge's inventory wrappers
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NEW: Boost performance of Forge's block state implementation
-
NEW: Add micro-optimization in the FML registry
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NEW: Reduce memory usage of Forge model transformations
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NEW: Fix OBJModel-related Forge memory leaks
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NEW: Fix Forge bug by skipping fatal models
-
NEW: "Entrypoint Caching" feature
- Cache Forge mod entry points, improving startup time as Forge no longer needs to walk through every class to find the @Mod annotation.
- This will only work after your second launch with PolyPatcher 1.10.0, because it needs to cache this data first.
- This decreases startup time significantly
-
NEW: Compact LUT Tables / Fast Math (replaces BetterFPS / OptiFine Fast Math)
-
NEW: Add toggle for cacti in "1.12 Farm Selection Boxes"
- This fixes cacti farming in SkyBlock.
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NEW: New experimental option to improve head rendering by removing black pixels ("Improved Skin Rendering")
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NEW: Add "Background to Book GUI"
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NEW: Add "Flying FOV" to "FOV Modifier"
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MISC: Add toggle for "Vanilla Held Item Lighting"
-
MISC: Add deprecation info and descriptions in Deprecated category to clarify why features are removed
-
FIX: Fix compatibility with CensoredASM
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FIX: Remove item cull face mixin in 1.12
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FIX: Make "Resource Exploit Fix" not do any extra validation other than detecting the exploit
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FIX: Remove "Disable Unpickable Grounded Arrows" (the option never worked)
-
FIX: Fix "Compact Chat" scrolling
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FIX: Fix entity outline compatibility with "Entity Culling"
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FIX: Fix "HUDCaching" issues with vignette and crosshair color
-
FIX: Make "Tile Entity Render Distance" depend on the toggle
-
FIX: Fix "FOV Modifier" with high speed or slowness
- NEW: Reload language-related managers only when selecting a new language in vanilla Minecraft
- MISC: Put all removed features in "Deprecated" category
- MISC: Update wrapper
- FIX: Fix parallax fix making debug crosshair disappear
- FIX: Try-catch sound menu to prevent crashes
-
NEW: Replace Essential with OneConfig
-
NEW: Boost performance by batch-drawing tile entities
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NEW: Boost performance by reducing quad counts in item models
-
NEW: Fix Forge held item lighting to match vanilla
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NEW: Fix vanilla bug where entering an entity in spectator mode while in third person applies shaders
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NEW: Fix vanilla bug where enchantment glint takes up the whole slot
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NEW: Fix vanilla bug where items glitch out when using negative scale
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NEW: Fix vanilla sky lighting calculation
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NEW: Add ability to change HUD Caching FPS
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NEW: Add "Smooth Scrolling" feature
- Smoothly scrolls through vanilla Minecraft GUIs.
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NEW: Add "Natural Capes" feature
- Changes some physics in capes to fix rotation bugs and look more natural.
-
NEW: Add "Pumpkin Overlay Opacity"
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NEW: Add "Cleaner Night Vision" and "Disable Night Vision"
- Cleaner Night Vision makes the night vision effect fade out instead of a flashing effect.
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NEW: Add Invert Hotbar Scrolling
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NEW: Add Prevent Overflow Hotbar Scrolling
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NEW: Add "Disable Falling Blocks"
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NEW: Replace "Remove Container Background" with "Container Background Opacity"
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NEW: Replace "Nausea Effect" toggle to "Distortion Effects" slider
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NEW: Split "Disable Grounded Arrows" into two settings ("Disable Unpickable Grounded Arrows" and "Disable All Grounded Arrows")
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NEW: Add ability to change tile entity render distance
-
NEW: Add ability not to cull ender dragons and withers from Entity Culling
-
NEW: Add "Join Discord" button to Patcher error pop-ups
-
FIX: Fix very rare crash on Minecraft's main menu
-
MISC: Re-add "Remove Water FOV"
-
MISC: Re-add "Remove Chat Message Limit" feature
-
MISC: Remove features replaced by various Polyfrost mods
- Please install Chatting for transparent chat, extend chat background, or chat position
- Please install VanillaHUD for any title-related, actionbar-related, or tablist-related features
- Please install PolyCrosshair for any crosshair-related features
- Please install PolyNametag for any nametag-related features
- Please install PolyParticles for any particle-related features ("Clean View," "Disable Breaking Particles," "Static Particle Color," "Max Particle Limit")
- Please install OverflowAnimations for "Remove Vertical Bobbing"
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MISC: Change all opacity options to percentages
-
MISC: Remove Patcher version info from debug HUD