- updated to mc 1.21.5
- improved simplified chinese translations (ty Sasaki-Akari)
- shrub particles now use block texture instead of item texture
- re-added dithered fog for the falling fog effect (at a lower resolution for a slight performance boost)
- update simplified chinese (ty Sasaki-Akari)
- add mexican spanish translation (ty TheLegendofSaram)
- fix water rendering with sodium
- updated russian translation (ty mpustovoi)
- added missing puddle toggle to the effect toggles config
- fixed particles not appearing with the flashback mod and other cases where particles are cleared
- fixed puddles persisting across worlds
- fixed crash on joining world with sodium
- fixed culling issue with subtle effects
- added seperate render distance for fog particles
- split ground fog spawn height to a minimum and maximum value
- added Simplified Chinese translation (ty Sasaki-Akari)
- puddles
- fixed level change not resetting particle count
- fixed shrubs crashing the game when they dont have an item texture, probably
- ground fog is now visible from below
- credited contributors
added block tag wiki button to config added global weather override option fixed floats displaying truncated in config updated ru_ru (courtesy of mpustovoi)
- Replaced dither fog texture with same texture used for ground fog
- replaced fog render type with one that supports overlapping translucency
- Replaced config. Dust spawn option can now take multiple block tags. requires yet another config library instead of cloth.
- option to disable using heightmap precipitation
Update ru_ru (courtesy of mpustovoi)
- Update zh_tw.json courtesy of yichifauzi
- Add more values to debug command
- expand config objs by default to workaround cloth config bug
- Fix streaks not appearing on glass panes
fix dust particles
backport provided by Riflusso
update to 1.21.4
- fix incorrect ripple resolution
backport v3.0.5 to 1.19.4 / 1.20 / 1.20.1 versions
- fix crash with non-latin alphabets
- update uk_ua (thanks '9gv')
- fix dust spawn block option not doing anything
- fix ripples being disabled when splashes are disabled
- added ability to disable rain's smoke impact particles on hot blocks
- fix water streaks appearing underwater
- add options to disable specific weather sounds
- fix wind sound not playing in some situations
- prevent particles from spawning above cloud height (& config options)
- add ripple resolution options
- Fixed missing textures when using modernfix mod
- Optimised textures
- Changed mod icon
Add missing access widener entry to fabric mod json, fixing crash for some people.
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added biome tinting to particles
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added command /particlerain
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added ripple particles
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added streak particles
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added ground fog particles
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added resourcepack support
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added wind strength options
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added size options
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added rain opacity option
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rain is now angled by its velocity
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reduced wind below ground level
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improved splash spawning
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improved fog rendering
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particles fade out when crossing into a biome with a large temperature difference
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dust spawning now uses the sand tag instead of Ids
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dust uses the map color of the block it spawns above
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tumbling shrubs use the texture of the block they spawn above when spawning above a #minecraft:sword_efficient block
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dust spawns on the ground by default, old behaviour can be restored by disabling this in the settings
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fixed particles not spawning when other mods are hogging the particle count
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fixed particles becoming invisible at certain angles
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updated ko_kr (courtesy of good7777865)
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updated ru_ru (courtesy of mpustovoi)
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removed singular particle types
Backport to 1.20 (thanks Kawatt!) Changes since v2.1.4:
- Better support for modded biomes and seasons
- configurable maximum amount of particles that can be spawned in at once
- Improved fog dithering by scaling fog particles with distance
- options for changing particle size