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Nvidium

Nvidium

Fast nvidia only rendering engine for sodium

5.23M
4,725
Optimization
AboutGalleryChangelogVersions

Nvidium 0.3.1

by cortex on Sep 3, 2024
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NOT compatible with sodium 0.6.0

  • Up to 35% performance improvement

    • Removed vertex attributes and implemented quad pulling in fragment shader
    • Implemented subpixel micro-triangle culling
  • Fixed lighting being brighter than vanilla/sodium

  • Fixed issue where memory could not be unloaded fast enough leading to crash

  • Fixed world icon not generating

  • Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer

  • Fixed issues with lambdadynamiclights

  • More error tracking and logging

  • Added commit hash to f3

  • Cleaned up f3 info

  • Improved quad lighting precision

  • Respect sodium block face culling option

Nvidium 0.2.9-beta

by cortex on Jun 30, 2024
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  • Sodium 0.5.11 compat
  • Compacted f3 debug information to take up less screenspace

Nvidium 0.2.8-beta

by cortex on Jun 26, 2024
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  • Updated to sodium 0.5.9
  • Updated to minecraft 1.21

Nvidium 0.2.7-beta

by cortex on May 9, 2024
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  • Fix memory leak
  • Update to Minecraft 1.20.6

Nvidium 0.2.6-beta

by cortex on Feb 3, 2024
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  • Add support for sodium 0.5.7/0.5.8

Nvidium 0.2.5-beta

by cortex on Jan 4, 2024
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  • Patch for translucency graphics corruption
  • Possible small performance increase
  • Fix for embeddium change in texture precision

Nvidium 0.2.4-beta

by cortex on Dec 11, 2023
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  • Fix: terrain not loading when in spectator
  • Change: new async uploader, should prevent crashes with multiviewport mods
  • Add: partial resource usage tracking (detects if stuff is not freed when its ment to)
  • Updated to sodium 0.5.5

Nvidium 0.2.3-beta

by cortex on Nov 4, 2023
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  • Slight speedup when updating sections of the same size
  • Added temporary workaround for a very strange memory upload issue
  • Hopefully fixed the geometry corruption when doing quad sorting
  • Reverted fix for multi viewport rendering mods as it causes crashes

Nvidium 0.2.2-beta

by cortex on Oct 26, 2023
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  • Fixed memory leak and other weird behavior when clearing sections
  • Added translucency sorting!, This comes in three modes:
    • None: doesnt do translucency sorting (no perf impact)
    • Sections: sorts sections (minimal perf impact)
    • Quads: does incremental quad sorting (small perf impact) (this is the default)

Nvidium 0.2.1-beta

by cortex on Oct 18, 2023
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  • Rewrote the section and region manager (should reduce stuttering alot when loading alot of chunks)
  • Fixed high positions not rendering
  • Fixed fog disabling from sodium extra not working
  • Reduced transfer buffer size by 224 mb
  • Fixed transfer buffer crashing when fill
  • Added api to disable specific chunks from rendering

Nvidium 0.2.0-beta

by cortex on Sep 21, 2023
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Out of alpha!

  • Added async occlusion culling, boosting chunk building speed to insane levels, and removing the performance impact of turning your camera
  • Multitude of bug fixes and performance improvements
  • Statistics so you can see how much stuff is rendering
  • A disable option to fully disable nvidium if you need
  • Update to sodium 0.5.3

Nvidium 0.1.16-alpha

by cortex on Aug 18, 2023
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  • Support for sodium 0.5.2
  • Optimized section loading to do work in worker thread

Nvidium 0.1.15-alpha

by cortex on Jul 24, 2023
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  • Fix for flickering on linux with new nvidia drivers (hopefully)
  • Fix for leaves being funky when iris is installed
  • Fixs for a multitude of small issues with memory management

nvidium 0.1.14-alpha

by cortex on Jul 12, 2023
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  • Optimized draw calls
  • Made nvidium disable itself when iris shaders are being used
  • Added automatic memory limits
  • Merged fallback and normal memory limits

nvidium 0.1.13-alpha

by cortex on Jun 27, 2023
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Fixed cutout-mipped render pass not having 0.5 alpha cutoff

nvidium 0.1.12-alpha

by cortex on Jun 23, 2023
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Fixed fog not working correctly in the end and nether, Fixed compatibility issue with immersive portals, Fixed mipmaps

nvidium 0.1.11-alpha (sodium 0.4.10)

by cortex on May 18, 2023
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  • Added fog support
  • Removed disable culling and extra render distance slider
  • Added keep region distance slider
  • Fixed overflowing quad indices causing crashes and corrupted geometry

nvidium 0.1.10-alpha (sodium 0.4.10)

by cortex on May 10, 2023
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Backports to sodium 0.4.10

nvidium 0.1.10-alpha (sodium 0.4.11)

by cortex on May 2, 2023
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Fixed linux fallback instantly crashing

nvidium 0.1.9-alpha

by cortex on May 1, 2023
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Support for sodium 0.4.11
Removed mipmaps option as it is now always correct

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