- Flying projectiles no longer get stuck in the air forever after rejoining the world
- Fire projectiles now disappear in water
- Added gun pack system
- Added attachment configs
- Gun enchantments can now be disabled
- Projectile for ammo now can be set in config
- Added support for Chassis Core hand rendering
- Added support for different hud colors
- Added weapon hud rendering event
- Fixed controllable mod integration
- Added integration with Sophisticated Backpacks
- Fixed incorrect display of weapon damage
- Weapons can now consume additional ammunition in addition to the main one
- Added support for weapon equipping animation
- Fixed desynchronization of attachment slot positions on the client and server
Fixed a double tick bug in the gun animator.
- Added initial and final reload phases
- Guns can now have modifiers
- Modifiers now have access to the current gun item stack and the gun user
- Ammunition parameters can now be specified in the gun config
Crash fix
- Added gun volume slider
- Fixed aiming animation
- Now any item can be used as ammo
- Fixed incorrect rendering of gun position
- Fixed z-fighting on player's hands
- Changed the position of the gun on the attachment screen
- Improved attachment screen
- Added support for screen overlays
- Guns now have maximum ammo when you took them from creative menu
Fixed a bug due to which gun configs were not loaded on the client side
Bug fix
Fixed server crash
- Added death effects
- Added scope overlay
- Bug fix
Bug fix
Fixed a crash caused by applying the wrong attachment on a gun
Bug fix
Now you can safely press the "B" and "N" keys
- Guns can now have several fire modes. The default key for switching fire mode is "B".
- Guns can now be loaded with different ammo types. The default key for selecting ammo type is "N".
- Added a skin system for guns.
- Updated gun hud.