Changelog
- When detecting a new sound event to be played (for example changing biomes),
fades out current music, then fades in next music.
- The fade duration is configurable. Setting it to 0 removes this behavior
- If the current sound event and the next one are both empty, don't change music (if playing dimension on fallback or a misc event for example)
- If the next sound event contains current music, don't change music
- Creative music on fallback is added in the pool of music, even when dimension events are also on fallback. This fixes creative music never been played on this case.
Dependencies
Files
music_control-1.9+1.21.4.jar(1.43 MiB) Primary
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Release channel
ReleaseVersion number
1.9+1.21.4Loaders
Fabric
Game versions
1.21.4Downloads
104Publication date
February 23, 2025 at 11:05 AMPublisher
Pardys
Owner