- Improve entity collision performance
- Improve performance at higher view and simulation distances
- Fix #27 client-side frame spikes from chunk packet processing
- Fix entity cramming (#32)
- Adjust FluidState cache initialization for better compatibility (fixes incompatibility with Immersive Engineering) (#31)
- Adjust EntityTickListMixin for better compatibility (fixes incompatibility with AllTheLeaks) (#35)
- Adjust ShapesMixin for better compatibility (fixes incompatibility with CreativeCore) (#36)
- Fix crash crash on Hopper tick with Lithium
- Removed Radium from incompatibility list (Radium handles config overrides and differences from upstream Lithium)
- Updated Lithium config overrides to fix explosions conflict
- Fix loading order-dependant conflict with Lithium world.inline_height.WorldMixin by adjusting Mixin priority
- Updated Lithium config overrides (fix #17)
Initial release