- fixed an issue with fake level
- Updated & Finished SmeltingRecipeTemplate
- Added an exception in BlockTypeRegistry
- CompatWoodType: Added Integrated Dynamics's menril's stripped_log & stripped_wood
- Refactored BlockTypeRegistry
- Updated WoodTypeRegistry
- Updated LeavesTypeRegistry
- Corrected some code that caused the crash
- Added SmeltingRecipeTemplate (Currently WIP)
- CompatWoodType
- Added Environmental's leaves & Fixed EveryCompat's #769
- Added Aether Genesis's leaves - @VoidLeech
- Added one more leaves from Ancient Aether - @VoidLeech
- Updated Unusual End's chorus_cane by adding the rest of children (trapdoor, door, slab, stairs...)
- Removed a duplicated LeavesType Finder that caused the crash with Ancient Aether's crystal_skyroot_leaves
- Improved the method, getTypeName() in BlockType Class (Related to StoneZone & EveryCompat)
Added undetected blocks from Integrated Dyanmics' menril
- "stripped_log"
- "stripped_wood"
Fixed EveryCompat's issue
- fixed an issue with fake level using more resources than it needs, generating empty chunks when it could have had just 1
- fixed an issue from last update that happened with some animated textures. Really a messup as i didnt intend to publish changes around that code which was not finished yet