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Lost Cities Squared

Lost Cities Squared

A fork of the LostCities trying to fix the bugs with its old versions, focused on 1.12.2

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Dev-4

by Smeagle on Dec 20, 2023
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The Lost Cities Squared Dev-4:

  • Added a bunch of closed PR's from the original Lost Cities. The orginal author's username is credited next to the change.
  • Fixed train station being one block elevated
  • Fixed bridges being one block elevated
  • Fixed explosions leaving airblocks underwater (Windmill-City)
  • Fixed Min + Max Cellars (Windmill-City)
  • Fixed grass blocks generating underwater (Windmill-City)
  • Fixed waterlevel being wrong (Windmill-City)
  • Fixed biomes being one chunk offset (Pseudonomenclature)
  • Increased the spawn chance of the townhall for testing
  • Streets now use Dark Grey Concrete as the road base
  • Added more loot variety to chests
  • Added a check for if ATG is loaded
  • Started work on the MWC pallete
  • Lang credits:
  • Blueberryy (ru_RU.lang)
  • MCUmbrella (zh_CN.lang)
  • Lykrast (fr_FR.lang)

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