Let Litematica be able to paste tile entity data of block / entity data in a server
By using a custom chat packet to bypass the chat length limit so the client and simply append the tile entity or the entity nbt tag to the /setblock
or the /summon
command
You need to install it on both client & server to work.
For the client-sode, it requires litematica mod only. For the server-side, it requires nothing
You need to set commandUseWorldEdit
to false and pasteNbtRestoreBehavior
to None
in litematica for this mod to work, if these 2 options exist in your litematica mod
Tile entity data won't be pasted again if the block state matches the schematic though
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Minecraft: Java Edition
1.21.x
1.20.x
1.19.1–1.19.4
1.18.1–1.18.2
1.17.1
1.16.4–1.16.5
1.15.2
1.14.4
Platforms
Fabric
Supported environments
Links
Creators
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated yesterday