Changelog for v1.4
New Features:
- Highways now feature abandoned cars.
- Wind turbines added.
- Crosswalks introduced.
Improvements:
- Streets improved.
- Areas that did not look destroyed have been fixed.
- Only stone buildings: Responding to community feedback.
- Nerfed TACZ ammo chest.
- Removed possibility of obtaining end city loot.
Changelog for 1.3
- Upgraded the cabin with a new and improved look.
Changelog for 1.2
- Fixed a pallet bug that caused command blocks to sometimes spawn on the roof of a building.
- Fixed a small bug that made one specific chest spawn in the air.
- Upgraded the radio tower with a new and improved look.
- Fixed the issue where you would get a chunk generation error when using the large cities preset.
- Made the highway have an older and more weathered look.
Note:
- 1.18.2 has been discontinued because the author of The Lost Cities has decided to stop updating the 1.18.2 version of the mod. This prevents me from updating Keerdm Zombie Apocolypse Essentials with new features that require the latest Lost Cities updates.
Changelog for 1.1
Note
- Support has been updated from TAC (Timeless And Classics) to TACZ (Timeless And Classics Zero). You can now find guns and ammo from TACZ in chests across all versions: 1.18.2, 1.19.2, and 1.20.1.
Chagelog for 1.0
Note:
- This is the first release of Keerdm Zombie Apocalypse Essentials.
Features:
- Rusted old powerlines
- Ammo and guns from TAC in the loot chests
- Mossy, destroyed old brick and stone buildings