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HammerAnimations

HammerAnimations

Brings Bedrock model and animation as a compact and easy-to-use API layer with hotswapping.

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12.2.33

by Zeith on May 15, 2024
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  • Add vertex operators to RenderData;
  • Add Matrix4d for IPositionalModel allowing for more precision;
  • Add handy methods into SpriteRemapVertexOp;

20.1.32

by Zeith on May 14, 2024
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19.2.32

by Zeith on May 14, 2024
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16.5.32

by Zeith on May 14, 2024
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12.2.32

by Zeith on May 14, 2024
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New:

  • Added Bedrock Particle System support! [BETA]
  • Added SerializableMask for configured animations. [Adjust weights and excluding bones from animating]
  • AnimationSystem.setTime
  • BedrockEntityRenderer<T> is now actually useful.

Fixed:

  • Server-side crash on .30 and .31 versions

20.1.30

by Zeith on May 14, 2024
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19.2.30

by Zeith on May 14, 2024
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16.5.30

by Zeith on May 14, 2024
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12.2.30

by Zeith on May 14, 2024
Download

New:

  • Added Bedrock Particle System support! [BETA]
  • Added SerializableMask for configured animations. [Adjust weights and excluding bones from animating]
  • AnimationSystem.setTime

20.1.26

by Zeith on Apr 19, 2024
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19.2.26

by Zeith on Apr 19, 2024
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16.5.26

by Zeith on Apr 19, 2024
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No changelog was specified.

12.2.26

by Zeith on Apr 19, 2024
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  • Reversed animations with HOLD_ON_LAST_FRAME will now hold the 0-time frame instead of the last frame of the source animation file.

12.2.25.1

by Zeith on Apr 13, 2024
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Use IObjectSource<T>.

20.1.25

by Zeith on Apr 7, 2024
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19.2.25

by Zeith on Apr 7, 2024
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16.5.25

by Zeith on Apr 7, 2024
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No changelog was specified.

12.2.25

by Zeith on Apr 7, 2024
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  • Prevent disabled faces from being rendered (when using box UV mode with hidden faces).

20.1.24

by Zeith on Apr 7, 2024
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19.2.24

by Zeith on Apr 7, 2024
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