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Graduated Cylinders

Graduated Cylinders

Take away the pain of manual fluid management and give finer control over moving fluids between tanks

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3.1.1

by Bedrockbreaker on Dec 24, 2024
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Fixes #9: Crashing when punching GTCEu Coke Oven Hatches, EnderIO conduits, and a few other blocks.

3.1.0

by Bedrockbreaker on Apr 6, 2024
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Update 3.1.0:

  • Bumped major version to align with the 1.7.10 version
  • Added math expression parsing!
    • Basic operations (+, -, *, /, ^)
    • Parentheses/brackets
    • Scientific notation ("2.718e3")
    • Common numeric suffixes (k, m, b/g, t)
    • Dynamic values with the % symbol (corresponding to a percent of the current fluid in the source tank).
    • Pressing enter/return will replace the expression with its value in the text box

3.0.1

by Bedrockbreaker on Mar 6, 2024
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Reimplemented optional Mekanism support.
If you have Mekanism in your pack, it requires Mekanism Community Edition 9.10.36 or later. Does not work with the original version of Mekanism.

3.0.0

by Bedrockbreaker on Mar 1, 2024
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Official backport to 1.7.10!
Enjoy easier fluid management in GT: New Horizons (or whatever other 1.7.10 pack you're playing).

Note: Mekanism support for this version is currently unavailable. See https://github.com/Thorfusion/Mekanism-Community-Edition/issues/163 for more details.

2.8.1

by Bedrockbreaker on Oct 21, 2023
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Update 2.8.1

  • Resolve #7: Verify new additions to Simplified Chinese .lang file
  • Ingot mode no longer displays when transferring Mekanism gasses
  • Inventory transfer finally works properly (No longer briefly swaps items. Works in all modpacks for real this time)

API Update 1.1.0

  • Reworked how GUI modes work
  • MetaHandlers now provide of list of compatible modes (IHandlerMode)
  • Modes provide the increments for a fluid type (i.e. some FantasyPlasma could specify different increments to adjust for preestablished balance purposes)
  • Modes also provide a formatter for displaying fluid amounts
  • Modes also provide strings for the key in the bottom right of the GUI
  • Modes also provide an ItemStack icon for the cycle mode button

2.8.0

by Bedrockbreaker on Oct 16, 2023
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Update 2.8.0

  • New API for adding custom fluid handlers (for other mod developers)
  • More consistent item swapping in certain modpacks
  • Fluid color cache now properly clears when refreshing resource packs
  • Faster + smoother gui animations
  • Add Ingot Mode
    • Adds option to display fluid amounts in ingot measurements
    • Can now increment in amounts of 1 nugget, 1/2 ingot, 1 ingot, 9 ingots, and 64 ingots
    • Using alt to max the transfer amount while in ingot mode will first set the amount to the highest whole number of ingots
  • Block faces will remember last selected fluid
  • Can now right click active fluid to set amount
  • New fluid amounts post-transfer will display beneath their current amounts

2.7.0

by Bedrockbreaker on Jul 20, 2023
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Update 2.7.0

  • Fixed bug when tanks in the world didn't update the client with their internal fluid stacks (GregTech compat is back)
  • GUI now includes 3D moveable scene of target tank in world (modified from EnderIO)
  • GUI also displays all fluids in the held item or tank in world.
  • Can now choose which fluid to use, instead of defaulting to the first available
  • Jar size is significantly smaller
  • Some additional code refactoring

2.6.5

by Bedrockbreaker on Jun 19, 2023
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  • Fixes #6: Error when running a dedicated server
  • The bucket in the gui has been replaced with the still texture of the fluid being transferred.
  • Some internal code refactoring. Now follows some OOP practices more closely

2.6.4

by Bedrockbreaker on Jun 8, 2023
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Initial release to Modrinth.

  • Fixed #3: Duplication glitch with ghost items
  • Fluid color now also applies to fluid name in the gui.
  • Fluid text colors won't default to white as often
  • Fluid amounts in each tank are now shown beneath each icon in the gui, as a workaround for items which don't show their contents in the tooltip.

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