v0.6.9
- Updated Renders due to breaking AzureLib changes.
- Added placeholder texture for spore effect.
- Fixes neos death.
- Fixes Stalkers, Spitters, Templebeasts, and Runner all having model offsets.
v0.6.8
- Removed color changing on new xenos.
- Removed egg resin layer due to alpha issues in Minecraft.
- Fixed Facehugging rendering.
- Implemented new pathfinding changes.
- Fixed Spores not replacing plants with the deventites configuration on.
- Other changes.
v0.6.7
- Quick build upon 1.21.1, please report any crashes.
v0.6.6
- Tweaks nest cross placement to be a lad more common.
- Tweaks AI for more stop conditions.
- Tweaks Holding to kill non hosts faster.
- Fixes DNA effect having a flipped check.
- Fixes fluid crashing on NeoForge (Fuck your fluid types NeoForge)
v0.6.5
- Adds Breezes, Bogged, and Armadillos to grab/dna/small alien attack block lists.
- Adds Configuration option for acid to not affect creative mode players boots. Defaults to false.
- Adds Jumping Task to Classic Xenos since Wall crawling system is removed.
- Adds configurable option for Lava to remove Acid/Black Goo that mutants bleed.
- Adds Advancement for finding dungeons.
- Tweaks attacking range to account for bounding boxes intersecting.
- Tweaks Alien Entities/Acid/Black Goo blood to dampen vibration events.
- Fixes Acid not properly updating blocks so fluids and nearby blocks properly update now.
- Fixes Acid spawning if you hit a dead but not despawned xeno.
- Fixes Eggmorphing pathfinding/placement not firing.
- Fixes Headbiting not properly running.
- Fixes Block Breaking using Black Goo instead of Acid.
v0.6.4
- Adds Item model for Spore Pods Block. (Dev Enabled Configuration only)
- Increases Speed/Melee Range of Classic Xenos.
v0.6.3
- Updates to changes in NeoForge event name changes.
- Fixes Creative Tabs not registering correctly.
- Fixes the FindDarknessTask just bricking TPS.
v0.6.2
- Removes SBL as a requirement for the mod, it's functions now live inside of AzureLib, this is update requires the latest version now.
- Fixes Classic Xenos movement being jumpy, was due to incorrect freshening of dimensions on it being in it's travel code, not tick.
- Renables 1x1 crawling as a test, super WIP still.
v0.6.1
- Fixes Structure generation, will require a new world likely for this.
- Moved Structures to a pure vanilla datapack now as the size limit was increased, so structures now use the new encapsulate terrain adaptation to ensure they are buried.
v0.6.0
- Updated to 1.21!
- Now is a Multiloader project, meaning Fabric and NeoForge dedicated version!
- Fixed sound triggering on bursters.
- Fixed speed on Classic Xeno.
- Fixes hurt/dead on bursters.
v.0.5.74
FIXES
- Fixes Classic Xenos going sonic when on top of water.
- Fixes Xenos getting stuck in corners and on walls.
NEW
- Ported to 1.20.6
CHANGES
- Pathfinding tweaked, still heavily WIP and Xeno speeds are still being tweaked.
- Xenos shouldn't be stopped by flowing water now.
- Tweak done for going through holes.
- Removed BetterCrawling system, too many issues.
- Chestbursters don't use sound system anymore.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu without the config option. No bug reports will be accepted for them until they have reached what we feel is release status ready.