- Fixed logic wrongly changing also vanilla buttons tick times instead of copper buttons tick times
- Added more config options for mobs and structures
- Mooblooms can now spawn also in the meadow biome
- Added new copper golem related village structure
- Fixed copper buttons tick times
- Polished copper golem behaviour
- Balanced glare spawn rate and conditions
- Improved glare performance
- Polished glare behaviour
- Updated savanna variant of beekeepers area to correspond with the savanna theme
- Fixed crash related to Beekeeper work task
- Only tamed and named Glares are now persisted
- All Glares are now persisted (just like an animals)
- Tamed Glare can sit now
- More balanced Illusioner Shack structure generation
- More balanced Illusioner Shack chest loot table
- Changed Illusioner texture
- Changed Illusioner Shack color scheme
- Added zh_cn translations (thanks to chen-Futuro)
- Added Illusioner
- Added Illusioner Shack structure
- Added new "World of illusion" advancement
- Fixed Copper Button item tags
- Changed Copper Button recipe to prevent conflicts with other mods
- Changed Copper Golem build pattern to be more consistent with other golems build patterns
- Fixed tags (all beehive types should now work correctly)
- Added Glare
- Added config (friendsandfoes.json)
- Added new "MooBoom!" and "Grumpy and Cute" advancements
- Fixed copper button/copper golem related advancements
- Fixed gravity for fully oxidized Copper Golem
- Fixed Beekeeper Area village structure generation
- Refactored a lot of code for better readability and performance
- Mod is now fully working on the dedicated server
- Refactored code for better quality and performance
- Server should work now without errors
- Mooblooms can no longer spawn on water
- Fixed "Be Keeper" advancement trigger