- Fixed conflicts(crashes) with another mod
- Fixed villagers not running from the iceologers
- Glare is now breedable (it can have children)
- Updated translations
- Added config option to enable/disable glare griefing
- Fixed incompatibility with YOUNG mods
- Fixed all spawning related issues (mob not spawning at all)
- Fixed the critical crash related to the bees and mooblooms from the previous release
- Mooblooms will now correctly randomly choose between pollinating moobloom or flower
- Fixed invalid configuration for structure processors
- Architectury API is no longer needed as required dependency
- Reworked Illusioner Shack structure
- Reworked Iceologer Cabin structure
- Added Illusioner Training Ground structure
- Added Copper Golem related Ancient City centerpiece
- Added (Waxed) Exposed Lightning Rod
- Added (Waxed) Weathered Lightning Rod
- Added (Waxed) Oxidized Lightning Rod
- Added ru_ru translations (Thanks to https://github.com/DrHesperus)
- Increased Glare spawn limit (from 5 to 10)
- Fixed issue with Iceologer/Illusioner raid spawning
- Fixed compatibility with the new forge release
- Added es_es translations (Thanks to https://github.com/baooduy)
- Added vi_vn translations (Thanks to https://github.com/Zano1999)
- Fixed bug when copper blocks can not be waxed
- Improved code compatibility between all mod loaders
- Fixed beekeeper related crash
- Fixed quilt crashes
- Mod is now tag driven (thus much more customizable trough datapacks)
- Fixed beehives related crashes
- Fixed beekeeper related crash
- Fixed natural mob spawning
- Ported to 1.19
- Added mangrove beehive
- All beehives are now legit point of interests
- Fixed glare not spawning correctly
- Copper golems will now oxidize slower
- Added in game configs for all mod loaders
- Changed Glares spawn group (so it is unique for example like axolotl spawn group)
- All Glares are now persisted
- Fixed iceologer/illusioner spawning in the raids/world
- Fixed mauler attacking while burrowed
- Fixed moobloom movement (mooblooms not moving at all)
- Added Mauler (The Great Hunger)
- Added new "It Bites" advancement
- Improved copper golem/glare animations
- Improved illusioner/iceologer spawning logic
- Improved glare compatibility as tameable mob(for example with Domestication Innovation)
- Fixed crash related to non-existing beekeepers beehive
- Fixed all errors/warnings related to the mixins/data fixers
- Added it_it translations (thanks to https://github.com/Zano1999)
- Iceologer cabin can now generate only in Y coordinate of 100 and more
- Illusioner shack can now generate only in Y coordinate of 80 and more
- Fixed Copper Golem press button goal logic
- Improved Copper Golem spin head goal timing