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Extended Enchanting

Extended Enchanting

Adds many new enchantments, offering many new playstyles and options. Part of the Combat+ collection.

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Equipment
AboutChangelogVersions

2.0.0+1.21.5

by Provismet on Apr 16, 2025
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Changes

  • Updated to Minecraft 1.21.5.

2.0.0+1.21.4

by Provismet on Dec 6, 2024
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Changes

  • Updated to Minecraft 1.21.4.

2.0.0+1.21.3

by Provismet on Nov 30, 2024
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Updated to Minecraft 1.21.3.

1.0.3+1.20.6

by Provismet on Sep 29, 2024
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1.0.1+1.20.1

by Provismet on Sep 29, 2024
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Changes

  • Fixed a typo in the id for Lightning Aspect.
    • extended-enchanting:lighting_aspect -> extended-enchanting:lightning_aspect

2.0.0+1.21

by Provismet on Jul 15, 2024
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Major update that brings Extended Enchanting into 1.21 Minecraft.

Additions

  • Lightning Aspect can apply discharge damage multiple times per tick.

Changes

  • Every enchantment has been recreated using the new data-driven system.
  • Feint's identifier has been changed: extended-enchanting:back_foot -> extended-enchanting:feint
  • Lightning Aspect's discharge mechanic has changed to be tick-based.
    • Previously:
      • Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
    • Now:
      • Each attack applies a number of static ticks. 22 per level.
      • Static ticks are depleted by 1 every tick.
      • If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
        • This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
  • Due to limitations in the new system, Solitude is no longer incompatible with every other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
    • In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.

Removals

  • The additionalDamageEnchantmentPvpEffectiveness gamerule has been removed.
    • Combat+ Core now offers a pvpEnchantmentModifier gamerule that performs the same function and is shared with other mods.

1.0.2+1.20.6

by Provismet on Jun 21, 2024
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Additions

  • Green Thumb now appears in the Creative Inventory.
  • Green Thumb now uses the extended-enchanting:hoe_enchantable tag.

1.0.1+1.20.6

by Provismet on May 27, 2024
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Minor update to bring the mod into 1.20.6 Minecraft.

Additions

  • Lightning Aspect has a new Discharge particle to indicate when the damage triggers.
  • Green Thumb now works on Nether Wart.

Balance

  • Frost Aspect no longer has infinite duration scaling and instead gives the opponent a maximum of 240 damaging frozen ticks.
  • Combustion Protection has been reduced to a protection value of 1.25 to prevent it from invalidating similar options.

Changes

  • All enchantments now use Combat+ enchantable tags.

1.0.0+1.20.1

by Provismet on Feb 15, 2024
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