Ex Deorum 2.8
- Fixed bug where compressed sieves would not drop their sieves upon being broken.
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 1.33
- Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
- Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
- Added config option for using compressed sieves simultaneously.
- Added Immersive Engineering integration for Ex Deorum's ore chunks.
Ex Deorum 2.7
- Fixed End Portal not spawning and End Cities not generating
- Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End
Ex Deorum 1.32
- Fixed an issue with void worlds not generating bastion remnants, nether fortresses, or obsidian pillars in the End
Ex Deorum 1.31
- Fixed a server error that would kick players who sprinted on top of Infested Leaves
- All recipes now have NBT support for their results (ex. it is now possible to add enchanted books as a sieve drop)
Ex Deorum 2.6
- Fixed crash on server load
Ex Deorum 2.5
- Fixed compatibility with EMI
- Add compressed hammers, sieves, and blocks from Ex Deorum 1.30
Ex Deorum 1.30
- EMI compatibility
- Compressed hammers, sieves, and blocks
- Compatibility with AllTheCompressed and Compressium (however, AllTheCompressed is better because it has more blocks than Compressium.)
Ex Deorum 2.4
- Added compatibility with EMI (only works when also using JEI)
Ex Deorum 2.3
- Fixed infested leaves not dropping string with a Crook
Ex Deorum 2.2
- Fixed hammers and crooks not working
Ex Deorum 1.29
- Add a config option to disable the automated_sieve nerf (now you can enable machines to use multiple sieves simultaneously)
Ex Deorum 2.1
- Add a config option to disable the automated_sieve nerf (now you can enable machines to use multiple sieves simultaneously)
Ex Deorum 2.0
- Ported to NeoForge 1.20.4
- Has same features as Ex Deorum 1.28
- Fixed light levels for barrel and crucible
Ex Deorum 1.28
- Fix a bug from 1.26 that made Witch Water crafted from Lava instead of Water
Ex Deorum 1.27
- Fix a dupe glitch with Mechanical Hammer
Ex Deorum 1.26
- Fluid transformation recipes are now data driven
- Increased drop rate of Iron Ore Chunk
- Updated documentation to explain how to add Ex Deorum recipes through JSON data packs. If you are using KubeJS/CraftTweaker, this will probably be useful to you as well. Check it out here.
- Fixed Witch Water spawning mushrooms when not converting (now, they only spawn while converting from water to witch water)
- Improved color transition used in witch water conversion
Ex Deorum 1.25
- Fixed crash with fluid containers
- Added
exdeorum:summation
result count type for sieve recipes, mostly for converting Ex Nihilo Sequentia recipes over (also usable for loot tables) - It is now possible to define custom barrel, crucible, and sieve types. This may be useful for modpack authors who want to add enhanced compatibility with Ex Deorum. Documentation will be available soon.
- Fixed inconsistencies with barrel and sieve sounds
Ex Deorum 1.24
- Fixed water crucibles filling infinitely with rainwater. (PR #54 by CPearl0)
- Add option (disabled by default) to make dirt from flowing water and witch water
- Fix Infested Leaves not showing in REI composite mode
Ex Deorum 1.23
- Fixed rendering crash with crucibles
- Added recipes to upgrade meshes to the next tier