What's Changed
The overall focus of this update is not features as much as updating the mod beyond 1.19. I haven't had time to work on it until recently, so it got out of date very fast. Except more features in the next update.
New Features
- Updated the mod from 1.19 to 1.21.4! With this come a few features:
- Smithing Templates now exist for Ender and Sculk Equipment
- Ender Upgrade templates are found with a 10% chance in End City chests
- Can be duplicated with End Stone
- Sculk Upgrade templates are found with a 10% chance in Ancient City chests
- Can be duplicated with Sculk
- Ender Upgrade templates are found with a 10% chance in End City chests
- Ender and Sculk Armor can be trimmed
- Be warned I haven't done any work on this beyond allowing it, and it doesn't look pretty yet
- There are also no trim materials for Ender Ingots and Sculk Gems yet, but it is planned
- Smithing Templates now exist for Ender and Sculk Equipment
- Infused items are now separate items and no longer just items enchanted with Infused
- Infused items can now also be un-Infused by placing them in a crafting input on their own
- Items now have rarities assigned and are in the proper order in the creative menu
- Changed doEasyArmorSwitch gamerule to doInventoryEquipmentSwitch
- Since right-click to switch is now vanilla, the updated gamerule allows shift-clicking in the inventory to switch equipment
- Soul Sculk can no longer be covered by Sculk Veins, making it easier to see (still hard to find though, by design)
- New wiki
- With the mod now covering multiple versions, I've decided to implement a better wiki to be able to get the information for your version of the mod (currently just has this version, but in the future if there are significant changes, I'll keep a wiki for the older version)
Bug Fixes
- Ender and Sculk Equipment are now fireproof like Netherite
- This felt more appropriate due to the effort required to craft endgame equipment
- Strange Crystal has more robust teleportation of its drop, meaning it will rarely if ever drop at the block's position now
- Block of Sculk now properly named Block of Sculk Gem
- Weapon/Armor durability is correct now
- ...this may never have been a production bug though, not sure
Full Changelog: https://github.com/amot-dev/endshards/compare/0.2.7...0.3.0
What's Changed
New Features
- Additional Overlay Messages relating to thralls
- Thrall Projecticles now ignore players and friendly thralls
Bug Fixes
- Game no longer immediately crashes due to null object (woo)
- Thralls are properly maintained between world loads
- Thrall following is less aggressive
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.7
What's Changed
New Features
- Updated to 1.19!
- Ender Gear now has better (I hope) textures!
- Changed tool level for Ender tools
- They now use custom EndShards tool levels
- This is to match the progression:
- ... -> Diamond -> Ender -> Netherite -> Sculk -> Nightmare
- Yes, you can no longer mine Netherite with a diamond pickaxe
- Added abilities for Netherite Gear
- When taking damage below half health, Armor provides Resistance effect for 10 seconds on a 60 second cooldown
- Sword lights all mobs in a 10 block radius on fire on a 30 second cooldown
- Great for collecting food
- Tools autosmelt mined items
- Added Sculk Gear
- Armor provides permanent night vision
- New gamerule to toggle off Night Vision flickering effect (very useful with this ability)
- Sword will turn simple mobs into "Thralls" which fight for you
- Limit of 3 thralls at once, and 10 second cooldown between making thralls
- Will only affect "simple-minded" mobs such as undead and spiders
- VERY alpha (many bugs here), experiment at your own risk
- Sword also has chance to drop Soul Fragment from any mob (0.5% + 0.2% per Looting level)
- Tools have a chance to drop 1XP when breaking non-ore blocks
- Not enough to sustain a tool with Mending, but good help
- Armor provides permanent night vision
- Soul-Infused Sculk rarely generates among Sculk blocks in the Deep Dark
- Drops Soul Fragments, used to make Sculk Gems
- Infusion Cores are now used to craft gear
- Warden now drops Warding Heart
- Added knockback resistance to Ender Armor and Sculk Armor to match Netherite
- Abilities now show a warning when they fail
- New gamerule to toggle easy armor switch
- Developed this before 1.20 (where this armor switch already exists by default), so this will be removed in future releases
- New advancements!
Bug Fixes
- Tool abilities no longer apply to swords!
- Strange Crystals finally generate naturally
- Popping a totem now counts for the Congrats, You Played Yourself advancement
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.6
First Alpha
- Added End Shard, Ender Ingot, and Block of Ender
- Added Ender Armor
- Same protection values as Netherite, except Knockback Resistance (in progress)
- A full set will protect you from all fall damage on a 30 second cooldown
- Added Ender Sword
- Right click to warp certain enemies to the void on a 60 second cooldown
- Excluded enemies include End mobs and bosses/minibosses (includes Ravager, Elder Guardian)
- Careful, this cooldown is shared with the armor!
- Added Ender Tools
- Warp items directly to your inventory!
- If your inventory is full, they will drop at your feet
- Added some Advancements!
- Obtaining an End Shard
- Using the various abilities
- Screwing yourself over with the Ender Cooldown
- Armor Switching!
- Switch item in armor slot with right click
- Will replace armor with held hand
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.0