- Initial release for 1.20.3 and 1.20.4
- Added back soul elytra boost with better controls
- Fixed warden helmet immunity not working
- Fake ancient vases no longer drop loot
- Sculk snappers can now sit
- Added back soul elytra boost with better controls
- Fixed warden helmet immunity not working
- Fake ancient vases no longer drop loot
- Sculk snappers can now sit
Fixed sculk transmitter not checking if connected chunk is loaded
- Added config options
- Updated Stalker
- Added damage types:
deeperdarker.bite
(sculk jaw) anddeeperdarker.ring
(Stalker's ranged attack) - Fixed crash related to warden armor
- Added echo boat and chest boat to
#minecraft:boats
and#minecraft:chest_boats
respectively - Added ancient vases to ancient cities
- Added warden upgrade smithing template to ancient temple secret chest
- Added config options
- Updated Stalker
- Added damage types:
deeperdarker.bite
(sculk jaw) anddeeperdarker.ring
(Stalker's ranged attack) - Fixed crash related to warden armor
- Added echo boat and chest boat to
#minecraft:boats
and#minecraft:chest_boats
respectively - Added ancient vases to ancient cities
Initial 1.2.3 release.
- Reordered Echo Hanging Sign in the Creative inventory
Fixed Otherside portal spawning over the bedrock roof
- Added biome localization strings (Deeplands, Echoing Forest and Overcast Columns)
- Fixed portal spawning in the void
- Hopefully fixed Quilt incompatibility
- Added biome localization strings (Deeplands, Echoing Forest and Overcast Columns)
- Fixed portal spawning in the void
Changes:
= a bunch of fixes that were overlooked during the backport
= Otherside portal placement now searches for air = fixed echo signs from crashing the game
= fixed server & client-side sync for shriek worms and the stalker
Changes:
= fixed some bugs
= fixed Quilt incompatibility
= fixed chunk loading issue when generating the Otherside
= fixed sculk shriekers that did not spawn the Warden in ancient temples
= increased sculk stone and ancient vase sound volumes
= increased shriek worms' attack range
= increased the stalker's attack damage and range
- added
deeperdarker:dampens_vibrations
tag for other mods to use (for armor) - added Sculk Slayer advancement
- gloomy geysers can now be collected using silk touch
- added a boss bar for stalkers
- added compatibility with Show Me Your Skin!
Changes:
= fixed some bugs
= fixed chunk loading issue when generating the Otherside
= fixed sculk shriekers that did not spawn the Warden in ancient temples
= increased sculk stone and ancient vase sound volumes
= increased shriek worms' attack range
= increased the stalker's attack damage and range
- added
deeperdarker:dampens_vibrations
tag for other mods to use (for armor) - added Sculk Slayer advancement
- gloomy geysers can now be collected using silk touch
- added a boss bar for stalkers
- added compatibility with Show Me Your Skin!
Changes:
= fixed some bugs
= fixed chunk loading issue when generating the Otherside
= fixed warden helmet's horns disappearing when enchanted
= fixed echo boats and chest boats crashing the game when summoned using /summon
= fixed sculk shriekers that did not spawn the Warden in ancient temples
= increased sculk stone and ancient vase sound volumes
= increased shriek worms' attack range
= increased the stalker's attack damage and range
- added
dampens_vibrations
tag for other mods to use (for armor) - added Sculk Slayer advancement
- gloomy geysers can now be collected using silk touch
- added a boss bar for stalkers
- added compatibility with more mods
- sculk gleam no longer drops XP
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/v1.2.0...v1.2.1
The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!
Changes: = updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities
- added sculk grime
- added sculk grime bricks, stairs, slab, and wall
- added echo sapling
- added echo hanging signs
- added gloomslate ores
- added grime ball
- added grime brick
- added warden upgrade smithing template
- re-added and improved the sculk transmitter (now connects to more blocks!)
- added catalysis enchantment
- added new sounds
- increased world height for the Otherside
- entirely new generation in echoing forests
- added vegetation generation in overcast columns
- added new columns (found in the Otherside deeplands and overcast columns)
- fire on gloomslate can now infinitely burn
- gloomy cactus can now be smelted into orange dye
- infested sculk now spawn sculk leeches when broken without silk touch
- completely reworked ancient temple generation and architecture (uses jigsaws now!)
- bye bye GeckoLib
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0
The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!
Changes:
= updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities
+ added sculk grime + added sculk grime bricks, stairs, slab, and wall + added echo sapling + added echo hanging signs + added gloomslate ores + added grime ball + added grime brick + added warden upgrade smithing template + re-added and improved the sculk transmitter (now connects to more blocks!) + added catalysis enchantment + added new sounds + increased world height for the Otherside + entirely new generation in echoing forests + added vegetation generation in overcast columns + added new columns (found in the Otherside deeplands and overcast columns) + fire on gloomslate can now infinitely burn + gloomy cactus can now be smelted into orange dye + infested sculk now spawn sculk leeches when broken without silk touch + completely reworked ancient temple generation and architecture (uses jigsaws now!)
- bye bye GeckoLib
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0