3.3 - Force On Fire (Custom Seconds) Command - NeoForge
on Feb 9, 20253.3 - Force On Fire (Custom Seconds) Command - Forge
on Feb 9, 20253.2 - Forge 1.14.4 Support - Old Forge
on Jan 22, 2025It's... 3.2.. again. But,
1.14.4 FORGE IS NOW SUPPORTED!!
Any versions before 1.14.4 (example, 1.14, 1.14.2, 1.14.3, 1.14.1) DO NOT WORK as building 1.14.4's workspace had some errors
3.2 - Easy Resizing for Players - Forge
on Jan 19, 2025Few errors occured during stablization:
- Failed to stablize/regenerate code
- Failed to write code correctly
PLEASE BE WARNED AS THE FORGE VERSION (This one) IS BUGGED!! NEOFORGE VERSION IS MUCH MORE SAFER
makes resizing ez ier :ooooo
Use "/comutil:" before set_size_player ( /comutil:set_size_player ) includes reset size command!!
Please note that Forge Changelogs are copied from NeoForge Changelogs and modified (or not.).
3.2 - Easy Resizing for Players - Neoforge
on Jan 18, 2025makes resizing ez ier :ooooo
Use "/comutil:" before set_size_player ( /comutil:set_size_player ) includes reset size command!!
all i did was just copy and paste thats all :)
About the update
What's up everybody! From now on, there will be "SMALL UPDATES" to each release. Like this: "3.1". There will be "point" updates. Bug fixes and feature additions happen in these, so don't forget to update! And again, check out...
> What's in the update? <
section!
What's in the update?
Added NO-GRAVITY rule changing. Starting from 3.1 SubRelease all later versions (like 3.2 or 4.0) will now have better stability because of code regeneration. Warning! Server-Side Compatibility has not been verified but built onto the mod.
- Commands time!! ALWAYS REMEMBER: ALWAYS PUT "/comutil:" BEFORE ANY OF THE COMMANDS!!!!!
- Set Rule TRUE for NO-GRAVITY
- rule_no_gravity_true
- set_no_gravity_true
- gravity_set_no_gravity_true
- Set Rule FALSE for NO-GRAVITY
- rule_no_gravity_false
- set_no_gravity_false
- gravity_set_no_gravity_false
As you can see, these are just the same commands but with FALSE and TRUE changed. That's how I dupelicate these commands nowadays.
The bad news and good news
- The good news
No-Gravity Control just got added!!
More Stable versions as Code Regeneration will be run every version
Fixed a few bugs by regenerating code
- The BAD news
Code Regeneration COULD damage the versions
The mod was NOT tested: Not played on server or client before release
Item Naming still isn't ready for use. It has been blocked from usage from any player.
Server-Siding could still cause bugs and errors
Built on an old MCreator 2024.4 Build: Used Build 51119 but the latest is Build 52410, Build 51119 is considered a little bit buggy/bugged
About the update
What's up everybody! From now on, there will be "SMALL UPDATES" to each release. Like this: "3.1". There will be "point" updates. Bug fixes and feature additions happen in these, so don't forget to update! And again, check out...
> What's in the update? <
section!
What's in the update?
Added NO-GRAVITY rule changing. Starting from 3.1 SubRelease all later versions (like 3.2 or 4.0) will now have better stability because of code regeneration. Warning! Server-Side Compatibility has not been verified but built onto the mod.
- Commands time!! ALWAYS REMEMBER: ALWAYS PUT "/comutil:" BEFORE ANY OF THE COMMANDS!!!!!
- Set Rule TRUE for NO-GRAVITY
- rule_no_gravity_true
- set_no_gravity_true
- gravity_set_no_gravity_true
- Set Rule FALSE for NO-GRAVITY
- rule_no_gravity_false
- set_no_gravity_false
- gravity_set_no_gravity_false
As you can see, these are just the same commands but with FALSE and TRUE changed. That's how I dupelicate these commands nowadays.
The bad news and good news
- The good news
No-Gravity Control just got added!!
More Stable versions as Code Regeneration will be run every version
Fixed a few bugs by regenerating code
- The BAD news
Code Regeneration COULD damage the versions
The mod was NOT tested: Not played on server or client before release
Item Naming still isn't ready for use. It has been blocked from usage from any player.
Server-Siding could still cause bugs and errors
Built on an old MCreator 2024.4 Build: Used Build 51119 but the latest is Build 52410, Build 51119 is considered a little bit buggy/bugged
3.0 Release - Basic and Advanced - Forge 1.20.1
on Jan 4, 2025About the update
Hi everyone! It's 2025! Happy new year! Sorry that the mod wasn't updated in SUCH A LONG TIME, I was lazy and busy (sorry again). Anyways, I have added the most important feature of all. Check it out in
> What's in the update? <
section! And again, this is a nerfed build, so expect bugs!
What's in the update?
Added Server-Side only compatiblility Warning! Server-Side Compatibility has not been verified but built onto the mod.
- I'm sorry but in this update I won't list the commands. I just don't want to, but I'll tell you a few. ALWAYS REMEMBER: ALWAYS PUT "/comutil:" BEFORE ANY OF THE COMMANDS!!!!!
- Send Message with Formatting
- send_message_to_all
- send_message_to_one
- Discord Server Invite
- discord
- get_discord_invite_link
- discord_get_invite_link
- (one more command that I forgot)
Both of these commands support Formatting, which is ( § ), just type in something like ( &a ) and it will change to ( §a ).
The bad news and good news
- The good news
Formatting has just been added!
Player Custom Naming just got added aswell!
Including Item Naming!
Fixed a few bugs
- The BAD news
Few known bugs weren't fixed yet
The mod was NOT tested: Not played on server or client before release
Item Naming isn't ready for use. It has been blocked from usage from any player.
Server-Siding could cause bugs and errors
Built on an old MCreator 2024.4 Build: Used Build 51119 but the latest is Build 52410, Build 51119 is considered a little bit buggy/bugged
Built the mod on a NeoForge build that was converted to Forge after finished building
3.0 Release - Basic and Advanced - Neoforge 1.21.1
on Jan 4, 2025About the update
Hi everyone! It's 2025! Happy new year! Sorry that the mod wasn't updated in SUCH A LONG TIME, I was lazy and busy (sorry again). Anyways, I have added the most important feature of all. Check it out in
> What's in the update? <
section!
What's in the update?
Added Server-Side only compatiblility Warning! Server-Side Compatibility has not been verified but built onto the mod.
- I'm sorry but in this update I won't list the commands. I just don't want to, but I'll tell you a few. ALWAYS REMEMBER: ALWAYS PUT "/comutil:" BEFORE ANY OF THE COMMANDS!!!!!
- Send Message with Formatting
- send_message_to_all
- send_message_to_one
- Discord Server Invite
- discord
- get_discord_invite_link
- discord_get_invite_link
- (one more command that I forgot)
Both of these commands support Formatting, which is ( § ), just type in something like ( &a ) and it will change to ( §a ).
The bad news and good news
- The good news
Formatting has just been added!
Player Custom Naming just got added aswell!
Including Item Naming!
Fixed a few bugs
Built the mod on a NeoForge build instead of a transfer from a Forge Build
- The BAD news
Few known bugs weren't fixed yet
The mod was NOT tested: Not played on server or client before release
Item Naming isn't ready for use. It has been blocked from usage from any player.
Server-Siding could cause bugs and errors
Built on an old MCreator 2024.4 Build: Used Build 51119 but the latest is Build 52410, Build 51119 is considered a little bit buggy/bugged
2.1 Beta - Dimension Switching - Forge 1.20.1
on Dec 24, 2024About the update
This update adds a few DIMENSION_SWITCH commands, basically type "/comutil:dimension" to see the commands. Please add "MODMENU" for fabric/quilt" so you can see updates in the list. The "VERSION" command has also been added, which shows 2.1 as version. This version (2.1) is supposed to be 2.2 because of after export accidentally replaced 2.1 with 2.2. So, I will just put 2.1. Most commands still have the Entity.Player parameters, "target_player" and "source_player". This update is also available for NeoForge 1.21.1. It isn't recommended that you use this in 1.20.2+ AND rd-132211. You can only load this mod on RD-132211 with a custom modloader. Check out changes in "THE BAD NEWS AND GOOD NEWS" which is section 3 of every mod update.
What's in the update?
The update has a few commands. All Command Utility commands start with "comutil". For example, (this exists) "/comutil:example_command". The commands for this update is: (Please note that you MUST use "comutil:" for the beginning of the command.)
- dimension_move_player_to_overworld
- dimension_move_player_to_nether
- dimension_move_player_to_end
- ver / version / comutil_ver / comutil_version
AND YOU MUST ADD <PLAYER_NAME> to THE VERSION COMMAND.
The bad news and good news
- The good news
All commands are limited stil to OP Level 4, which means only operators (OP) can use it.
I have limited the VERSION command (there are 3 more similar commands to it) to OP Level 4, meaning this is an early stage of defending the mod from Hacks.
This version was made in a Forge Build instead of a NeoForge Conversion Build. This makes this more stable.
- The BAD news
the self destruct command still gives you a 4 second invurnability mode, still allowing you to survive a 255 sharpness sword/axe or 255 density mace after self destruction. I haven't fixed this yet.
The command following is still BUGGED. You still sometimes DON'T get invurnability if you run the command too many times
The Dimension Command will teleport you to the dimension, with an error. Teleporting in the nether may get you stuck in the ground because it changes dimensions and not coordinates (positions).
2.1 Beta - Dimension Switching - Neoforge 1.21.1
on Dec 24, 2024About the update
This update adds a few DIMENSION_SWITCH commands, basically type "/comutil:dimension" to see the commands. Please add "MODMENU" for fabric/quilt" so you can see updates in the list. The "VERSION" command has also been added, which shows 2.1 as version. This version (2.1) is supposed to be 2.2 because of after export accidentally replaced 2.1 with 2.2. So, I will just put 2.1. Most commands still have the Entity.Player parameters, "target_player" and "source_player". This update is also available for Forge 1.20.1. It isn't recommended that you use this in 1.21.4 AND rd-132211. You can only load this mod on RD-132211 with a custom modloader. Check out changes in "THE BAD NEWS AND GOOD NEWS" which is section 3 of every mod update.
What's in the update?
The update has a few commands. All Command Utility commands start with "comutil". For example, (this exists) "/comutil:example_command". The commands for this update is: (Please note that you MUST use "comutil:" for the beginning of the command.)
- dimension_move_player_to_overworld
- dimension_move_player_to_nether
- dimension_move_player_to_end
- ver / version / comutil_ver / comutil_version
AND YOU MUST ADD <PLAYER_NAME> to THE VERSION COMMAND.
The bad news and good news
- The good news
All commands are limited stil to OP Level 4, which means only operators (OP) can use it.
I have limited the VERSION command (there are 3 more similar commands to it) to OP Level 4, meaning this is an early stage of defending the mod from Hacks.
- The BAD news
the self destruct command still gives you a 4 second invurnability mode, still allowing you to survive a 255 sharpness sword/axe or 255 density mace after self destruction. I haven't fixed this yet.
The command following is still BUGGED. You still sometimes DON'T get invurnability if you run the command too many times
The Dimension Command will teleport you to the dimension, with an error. Teleporting in the nether may get you stuck in the ground because it changes dimensions and not coordinates (positions).
2.0 Beta - The Basic Update - Forge 1.20.1
on Dec 18, 2024About the update
This update adds a few basic commands and one advanced command. Most commands have the Entity.Player parameters, "target_player" and "source_player". This update is also available for Neoforge 1.21.1. It isn't recommended that you use this in 1.20.2+. Check out changes in "THE BAD NEWS AND GOOD NEWS" section 3 of every mod update.
What's in the update?
The update has a few commands. All Command Utility commands start with "comutil". For example, (this exists) "/comutil:example_command". The commands for this update is: (Please note that you MUST use "comutil:" for the beginning of the command.)
- enable_player_can_fly (Creative mode releated)
- disable_player_can_fly (Creative mode releated)
- enable_player_can_be_damaged (God Mode Related)
- disable_player_can_be_damaged (God Mode Related)
- enable_player_can_build (Adventure mode related)
- disable_player_can build (Adventure mode related)
- self_destruct_no_selfkill (Explode without dying.)
The bad news and good news
- The good news
All commands are limited to OP Level 4, which means only operators (OP) can use it.
- The BAD news
self destruct command gives you a 4 second invurnability mode, allowing you to survive a 255 sharpness sword/axe or 255 density mace after self destruction.
The command can also be BUGGED. Sometimes you DON'T get invurnability if you run the command too many times.
NeoForge is a forked version of forge and forge is a nerfed version of NeoForge. The forge version of the mod (this one) was transfered from a NeoForge build to a Forge build, this could mean that some features may not work since I do not have the time to test it and I need it to release a bit quick.
2.0 Beta - The Basic Update - Neoforge 1.21.1
on Dec 18, 2024About the update
This update adds a few basic commands and one advanced command. Most commands have the Entity.Player parameters, "target_player" and "source_player". This update is also available for Forge 1.20.1. It isn't recommended that you use this in 1.21.4. Check out changes in "THE BAD NEWS AND GOOD NEWS" section 3 of every mod update.
What's in the update?
The update has a few commands. All Command Utility commands start with "comutil". For example, (this exists) "/comutil:example_command". The commands for this update is: (Please note that you MUST use "comutil:" for the beginning of the command.)
- enable_player_can_fly (Creative mode releated)
- disable_player_can_fly (Creative mode releated)
- enable_player_can_be_damaged (God Mode Related)
- disable_player_can_be_damaged (God Mode Related)
- enable_player_can_build (Adventure mode related)
- disable_player_can build (Adventure mode related)
- self_destruct_no_selfkill (Explode without dying.)
The bad news and good news
- The good news
All commands are limited to OP Level 4, which means only operators (OP) can use it.
- The BAD news
self destruct command gives you a 4 second invurnability mode, allowing you to survive a 255 sharpness sword/axe or 255 density mace after self destruction.
The command can also be BUGGED. Sometimes you DON'T get invurnability if you run the command too many times.
neoforge-indev-0.1
on Sep 22, 2024PLEASE NOTE THAT MOST FEATURES DON'T WORK I DO NOT RECOMMEND YOU TO USE THIS, I RECOMMEND YOU USE
- Neoforge 1.21.1 OR
- Forge 1.20.1
version 0.1 in list version 0.3 in mod info