Updated to 24w37a
- Added new Enderpearl tickets
- Fixed a bug where you couldn't open chunk debug in singleplayer without cheats
ChunkDebug 2.0.0
ChunkDebug has been completely re-written from scratch.
Changes
- Complete network and rendering overhaul
- No longer requires EssentialClient on the client, install ChunkDebug on the client instead - Scheduled chunk unloading is now synchronized
- Added support for permission mods to control who can use ChunkDebug
- New GUI
- Updated the GUI to be more user friendly
- You an now set a Chunk Retention to determine how long to keep unloaded chunks rendered for
- You can now render the minimap on top of the chunk debug screen to allow you to line things up easier - You can disable rendering of the chunk generation stages and/or ticket types - You can hide both the chunk debug settings and/or the chunk breakdown by hitting F1 or by clicking the toggle buttons in the bottom corners - You can now select regions of chunks by dragging right click - General QOL, the gui now doesn't behave weirdly when zooming and correctly centers when jumping to clusters, and the gui isn't grid based any more, so panning is smoother - Bug Fixes
- Chunk Stages are now synchronized correctly with the client - "Inaccessible" chunks are displayed correctly now
- Updated to 1.20.4
- Updated to 1.20.2
Updated to 1.20.1
Updated to 1.19.4
ChunkDebug
Fixes
- Fixed a crash (ConcurrentModificationException), related to the previous fix
ChunkDebug
Fixes
- A crash that can occur when a player changes the selected ChunkDebug dimension
ChunkDebug v1.0.6
- Stopped sending the client unnecessary tickets
No EssentialClient update is required for this update.