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Bridging Mod

Bridging Mod

Reacharound Placement / Bedrock Bridging for Fabric, Forge & Quilt with a few extra tweaks

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Bridging Mod 2.6.3+1.21.5 (NeoForge)

by CG360 on Apr 3, 2025
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Bridging Mod 2.6.3+1.21.5 (Fabric)

by CG360 on Apr 3, 2025
Download

Changelog for 2.6.3 (1.21.5 Only)

  • Hotfix for crosshair rendering crash.

Changelog for 2.6.2 (All Versions)

  • Combined minBridgeDistance into a single slider for all directions.
  • Fixed crash from broken BankStorage compatibility
  • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
  • Updated Ukrainian, Russian, & Chinese translations.

Changelog for 2.6.0 (All Versions)

A pretty big release of small things.

Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

Mod Compatibility

  • Added a compatibility API. Should speed up updates in the future.
    • Restructured the mod internals for this. Breaking changes.
  • Compatibility with Bank Storage
  • Compatibility with Dank Storage
  • Changed behaviour when the Freelook mod is used.
    • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
  • Thanks @crendgrim for making dynamiccrosshair compatibility easier

Translations: Once again, a big thank you for the translation contributions from:

  • Ukranian: @Melishy, with tweaks from @xicscon
  • Russian: @Melishy
  • Chinese: @Xinyang-Gao

Other Changes

  • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
  • Changed the toggle bridging keybind to "toggle reacharound placement".

Bridging Mod 2.6.2+1.21.5 (NeoForge)

by CG360 on Apr 1, 2025
Download

Bridging Mod 2.6.2+1.21.5 (Fabric)

by CG360 on Apr 1, 2025
Download

Bridging Mod 2.6.2+1.21.1 (NeoForge)

by CG360 on Mar 6, 2025
Download

Bridging Mod 2.6.2+1.21.1 (Fabric)

by CG360 on Mar 6, 2025
Download

Bridging Mod 2.6.2+1.21.3 (NeoForge)

by CG360 on Mar 6, 2025
Download

Bridging Mod 2.6.2+1.21.3 (Fabric)

by CG360 on Mar 6, 2025
Download

Bridging Mod 2.6.1+1.21.1 (NeoForge)

by CG360 on Mar 5, 2025
Download

Bridging Mod 2.6.1+1.21.1 (Fabric)

by CG360 on Mar 5, 2025
Download

Changelog for 2.6.2 (All Versions)

  • Combined minBridgeDistance into a single slider for all directions.
  • Fixed crash from broken BankStorage compatibility
  • Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
  • Updated Ukrainian, Russian, & Chinese translations.

Changelog for 2.6.0 (All Versions)

A pretty big release of small things.

Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

Mod Compatibility

  • Added a compatibility API. Should speed up updates in the future.
    • Restructured the mod internals for this. Breaking changes.
  • Compatibility with Bank Storage
  • Compatibility with Dank Storage
  • Changed behaviour when the Freelook mod is used.
    • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
  • Thanks @crendgrim for making dynamiccrosshair compatibility easier

Translations: Once again, a big thank you for the translation contributions from:

  • Ukranian: @Melishy, with tweaks from @xicscon
  • Russian: @Melishy
  • Chinese: @Xinyang-Gao

Other Changes

  • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
  • Changed the toggle bridging keybind to "toggle reacharound placement".

Bridging Mod 2.6.1+1.21.1 (NeoForge)

by CG360 on Feb 10, 2025
Download

Bridging Mod 2.6.1+1.21.1 (Fabric)

by CG360 on Feb 10, 2025
Download

Bridging Mod 2.6.1+1.21.4 (NeoForge)

by CG360 on Feb 10, 2025
Download

Bridging Mod 2.6.1+1.21.4 (Fabric)

by CG360 on Feb 10, 2025
Download

Changelog for 2.6.1 (All Versions)

  • Corrected config description for minimum distance sliders.

Changelog for 2.6.0 (All Versions)

A pretty big release of small things.

Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away. Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets. Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

Mod Compatibility

  • Added a compatibility API. Should speed up updates in the future.
    • Restructured the mod internals for this. Breaking changes.
  • Compatibility with Bank Storage
  • Compatibility with Dank Storage
  • Changed behaviour when the Freelook mod is used.
    • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
  • Thanks @crendgrim for making dynamiccrosshair compatibility easier

Translations: Once again, a big thank you for the translation contributions from:

  • Ukranian: @Melishy, with tweaks from @xicscon
  • Russian: @Melishy
  • Chinese: @Xinyang-Gao

Other Changes

  • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
  • Changed the toggle bridging keybind to "toggle reacharound placement".

Bridging Mod 2.6.0+1.21.4 (NeoForge)

by CG360 on Feb 9, 2025
Download

Bridging Mod 2.6.0+1.21.4 (Fabric)

by CG360 on Feb 9, 2025
Download

Changelog for 2.6.0 (All Versions)

A pretty big release of small things.

Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.

  • Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
  • Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
  • Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.

Mod Compatibility

  • Added a compatibility API. Should speed up updates in the future.
    • Restructured the mod internals for this. Breaking changes.
  • Compatibility with Bank Storage
  • Compatibility with Dank Storage
  • Changed behaviour when the Freelook mod is used.
    • See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
  • Thanks @crendgrim for making dynamiccrosshair compatibility easier

Translations: Once again, a big thank you for the translation contributions from:

  • Ukranian: @Melishy, with tweaks from @xicscon
  • Russian: @Melishy
  • Chinese: @Xinyang-Gao

Other Changes

  • Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
  • Changed the toggle bridging keybind to "toggle reacharound placement".

Bridging Mod 2.5.2+1.21.3/4 (NeoForge)

by CG360 on Nov 18, 2024
Download

Bridging Mod 2.5.2+1.21.3/4 (Fabric)

by CG360 on Nov 18, 2024
Download

Changelog (v2.5.2 for 1.21.3)

  • Fixed rotating blocks (i.e, logs) only placing vertically
  • Hand should animate properly now when bridging

Changelog (v2.5.0)

  • Revamped the config entirely w/ YetAnotherConfigLibrary
    • YACL brings a better colour picker, a more modern UI, and image support!
    • Added much more description to each config option + some images (static & animated)
    • Moved some of the more obscure options to the "Fixes" tab
  • Torches can no longer be bridged with (by default, configurable under "Fixes")
    • This should fix the accidental torch spam. Oops.
  • Shoulder Surfing Reloaded Compatibility!
    • Bridging should now line up with most modded cameras.
  • Translations!
    • Added Ukrainian Translation (Thanks @Tarteroycc!)
    • Added Turkish Translation (Thanks @RuyaSavascisi!)
    • Added Traditional Chinese (Thanks @dirtTW!)

Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D

Bridging Mod 2.5.1+1.21.3 (NeoForge)

by CG360 on Nov 16, 2024
Download

Bridging Mod 2.5.1+1.21.3 (Fabric)

by CG360 on Nov 16, 2024
Download

Changelog (v2.5.1 for 1.21.3)

  • Chopped up bridgingmod:gui/placement_icons into:
    • bridgingmod:gui/indicator/up
    • bridgingmod:gui/indicator/horizontal
    • bridgingmod:gui/indicator/down
  • Fixed incorrect texture path for bridge-assist config image.
  • 1.21.3 support!

Changelog (v2.5.0)

  • Revamped the config entirely w/ YetAnotherConfigLibrary
    • YACL brings a better colour picker, a more modern UI, and image support!
    • Added much more description to each config option + some images (static & animated)
    • Moved some of the more obscure options to the "Fixes" tab
  • Torches can no longer be bridged with (by default, configurable under "Fixes")
    • This should fix the accidental torch spam. Oops.
  • Shoulder Surfing Reloaded Compatibility!
    • Bridging should now line up with most modded cameras.
  • Translations!
    • Added Ukrainian Translation (Thanks @Tarteroycc!)
    • Added Turkish Translation (Thanks @RuyaSavascisi!)
    • Added Traditional Chinese (Thanks @dirtTW!)

Translation PRs are always welcome & very appreciated! A lot of new lines were added in this update so, if you want to help make the mod clearer, please contribute! :D

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