Amarong 1.1.4+1.21.1
- Fixed bug where switching to creative mode after throwing a boomerang would not add it to your inventory
- Fixed water streams being able to put out fires when players were in adventure mode
Amarong 1.1.3+1.21.1
- Fixed crash where receiving a boomerang thrown from the offhand would throw an ArrayIndexOutOfBoundsException
- Boomerangs do not have a hit sound
- Boomerangs now always hit entities up against walls
Amarong 1.1.2+1.21.1
- Boomerang can now render with glint
- Added damage type for boomerang because I forgot
- Added translation key for boomerang because I forgot
- Fixed boomerang not saving some data
- Fixed death messages being mixed up
- Changed the category of some weapon recipes from TOOLS to COMBAT
Amarong 1.1.1+1.21.1
- ATMOSPHERE
- Enchantments can now be obtained in survival
- Capacity can now be obtained from an Enchanting Table
- Pneumatic and Particle Accelerator can be obtained from the Trial Chambers supply chest
- Obscure can now be obtained from End City treasure chests
- Railcannon can now be obtained from Ancient City chests
- Updated Ticket Launcher
- You can now take tickets out of the Ticket Launcher
- Updated texture for Ticket Launcher, but I still can't texture
- Added resourcepack for old Ticket Launcher texture/model
- Added the Amarong Boomerang
- Added a config option for the boomerang spin speed
- Added a gamerule for the boomerang damage
- Can be enchanted with infinity, but only if you have enough bookshelves
- Duck can now be enchanted with power in survival
- Updated README
Amarong 1.0.24+1.21
- Rewrite water stream entity renderer
- Fix water stream killing everything while still adhering to the original intent
- Fix railcannon not being blocked by shields or wolf armor (I'm sorry)
- <insert registry sync requirement here>
Amarong 1.0.23+1.21
- Fix adventure mode players not being able to fill ducks with water
Amarong 1.0.22+1.21
- Add last-minute tags and subtitles
Amarong 1.0.21+1.21
- Fix water stream being on fire
- Water stream no longer does knockback
- Water stream will now extinguish blocks on hit
- Particle Accelerator now works with experience bottles
Amarong 1.0.20+1.21
- Fix targeting scaled entities being weird
- /amarongconfig opens config screen, requires YACL
Amarong 1.0.19+1.21
- No longer bundle Beam Be Gone because I don't need it yet
- Add some textures for Scattered Shards
Amarong 1.0.18+1.21
- Fix death messages
- Fix NullPointerException from RailgunEntity while trying to access the ItemStack
- Add a block tag for Amarong Hammer mineables to add more flexibility
- Attempt to fix the transparency bug, but I needed a working build
Amarong 1.0.17+1.21
- New config option for one-handed verylongsword
- New config option for no kaleidoscope zoom (it used to be a resource pack, but I decided against it)
- Change railcannon shot delay from 4 seconds to 3 seconds
- Make water streams actually extinguish entities
- No summoning railgun entities
- Bundle Beam Be Gone (thanks RamGames)
Amarong 1.0.16+1.21
- Fixed polymer-related log spam
- Renamed some classes because I can't spell
- Allow projectiles to kill armor stands
Amarong 1.0.15+1.21
- Fixed advancements crashing if you remove them (i.e. force remove advancements with another mod such as Crunchy Crunchy Advancements)
- Tag-related things
Amarong 1.0.14+1.21
- Imagine only implementing things halfway and then forgetting about them, just could not be why this update exists
- Fixed all missing assets
Amarong 1.0.13+1.21
- Try to only add twirling hammer if Twirl is installed to avoid some log spam
- Remove invisible item frames recipe because I don't know why I added it in the first place
Amarong 1.0.12+1.21
- Miscellaneous built-in resource pack fixes
- Miscellaneous code changes, include me being at using generics
- Fixed item frame renderings of the 3d models
- Updated README
- Fixed Amarong Hammer + Twirling killing item entities
- HONQUE
Amarong 1.0.11+1.21
- Fix railcannon because I'm braindead
- Remove myself from the equation when doing twirl hammer
Amarong 1.0.10+1.21
- Fix amarong hammer not dealing nearly as much damage as intended
- Fix some twirl compat
Amarong 1.0.9+1.21
- Add twirl integration/compat via a hammer
- Fix railgun raycast