Changes:
- Increased chance of entity getting a rarity assigned from 2.5% to 5%
- Decreased timer before an entity can get a rarity assigned from 90 seconds to 60 seconds
- Added Open/Closed Eyeblossoms to Plant type of Treasure Bundle drop
- Added Resin Clumps to list of drops for common rarity
This changelog reflects changes compared to the latest Nice Mobs Remastered version
Changes:
- valid mob types are now controlled by valid_for_rarity tag list
- killing a rarity mob now also gives extra experience
- revamped loot tables of rarity mobs
- Common Mob drops valuables (Emerald, Quartz, Lapis, Diamond, etc.)
- Rare Mob drops a filled Bundle with one of 12 themed contents
- Legendary Mob drops an enchanted Book
- Mythical Mob drops enchanted Equipment
- Rarity Mobs now get selected regardles of how far it's away from a player
- removed passive mobs from being selected as a Rarity Mob
- health of Rarity Mobs now increases with higher rarity
Fixes:
- Mobs getting a rarity assigned to often
- Mobs getting rarity assigned way after they have spawned