
📖 Description
Nice Mobs is a data pack that expands your Minecraft world with a wide variety of new mobs, each designed to feel like a natural part of the game. These mobs are carefully crafted to enhance gameplay, with every creature having a unique purpose and functionality. They spawn naturally throughout the world, adding depth and excitement to your adventure without breaking the vanilla experience. Whether for combat, utility, or simply enhancing the world’s biodiversity, Nice Mobs brings new life to your Minecraft world!
🐶 Mob Overview

Dirt Golem
A friendly creature found in the added Greenhouse Structure as well as Sunflower Plains, and Flower Forest Biomes. It loves saplings and small flowers. When given one, it’ll occasionally happily tap its rear end on the ground to plant it, taking care to add a little more beauty to its surroundings.

Tuff Golem
This handsome guy can be found in its Temple, which generates in Jungle Biomes. It has a love for showcasing items given to it. Once it receives something, it stays in place, proudly displaying the item. While holding its treasure, the Tuff Golem becomes invulnerable, making it a steadfast protector of whatever it treasures. You can even change its clothing color by giving it a wool or moss carpet, adding a personal touch to its look while it stands guard over its treasure.

Copper Golem
The Copper Golem is a unique protector that sometimes get spawned by villagers instead of an Iron Golem. It also has a chance to appear in the added Copper Forge Structure. While it shares the role of protecting villagers like the Iron Golem, the Copper Golem is not as strong or durable. As it walks, it occasionally oxidizes copper blocks beneath its feet. Additionally, the Copper Golem turns copper bulbs on or off depending on the time of day when stepping on them.

Glare
A mysterious creature that spawns in Lush Caves, casting a soft glow that illuminates its surroundings. Villagers find it a bit spooky, almost ghostlike, and often warn their golems about it. Despite its eerie appearance, the Glare is harmless and simply adds a touch of light to the caves. A pale variant of the Glare can also be found in the Pale Garden Biome.

Penguin
A clumsy and playful creature found in the Snowy Plains, Ice Spikes, and Frozen or Deep Frozen Ocean Biomes. It loves to skate on ice, moving much faster than you'd expect for such a little guy. Penguins are especially fond of Raw Cod, and feeding one makes it incredibly happy. In return, it will give you an Ice or Snow-related item as a thank you.

Bloomer
A new variant of the Creeper, still just as scary, but with a twist. Instead of causing a destructive explosion, when it detonates, it creates a moss patch where it stood. In a way, the Bloomer sacrifices itself to beautify its surroundings, leaving a peaceful touch of greenery behind in place of the usual destruction.

Nautilus Crab
A fascinating creature found in six different variants on beaches. These crabs have a unique habit of burying ocean-related items in the sand whenever they feel like it. With a little patience, you can "brush" out these hidden treasures, which might include a rare item, the Nautilus Horn. When played, the Nautilus Horn produces a special sound that summons a Pufftail, adding a magical touch to your beachside adventures. You never know what treasures they might hide beneath the sand!

Mushling
A cute, mushroom-like mob found in Mushroom Fields. It comes in two variants: red and brown. These little creatures are known for their love of mushrooms, and depending on their color, they will occasionally plant Red or Brown Mushrooms. Their playful nature and their contribution to the mushroom landscape make them a charming addition to the Mushroom Fields.

Rat
A small, fast creature that spawns in most grassy biomes, except for Snowy Plains, Meadows, Mangrove Swamps, and Pale Gardens. With five different variants, these little creatures are always on the move. Rats have a particular fondness for Rotten Flesh, which they nibble on whenever they can. In return for feeding them, Rats might even hand you a piece of Cheese as a thank you, making them quirky and somewhat useful companions in the wild.

Snail
A slow-moving creature found in most forest biomes, with 9 different variants to discover. These little creatures have a unique defense mechanism—they are afraid of Arthropods! Whenever an Arthropod comes too close, the Snail retreats into its shell, leaving behind a slimy trail cloud. This trail not only slows down anything that crosses it but also gives the Oozing effect, causing creatures to be covered in gooey slime.

Pufftail
A mystical boss mob that can be summoned by tooting the Nautilus Horn. This massive, flying fish hits hard and brings a challenge to any adventurer brave enough to face it. Once defeated, the Pufftail will drop either a Trident enchanted with Riptide or Loyalty III, or a Nautilus Helmet. The Nautilus Helmet has a unique ability to occasionally damage nearby hostile aquatic mobs. Additionally, the Pufftail sometimes drops a Heart of the Sea.

Cruncher
A mob that lives in the Badlands biome. It loves to eat ore blocks, and when it does, it spits out a cobbled stone/deepslate. It's fire-resistant and doesn’t take fall damage, so it can survive tough environments. If you hit it, the Cruncher will drop the ores it ate, giving you a chance to get them back. It’s a weird but useful creature to find in the Badlands!
🛠️ Technical Gibberish
This data pack double functions as the required resource pack. So simply slap that one also into your Resource folder and make sure to enable it in game for the textures to show properly. (This is not needed for the auto converted mod versions)
The data pack currently includes translation files for english, german and french languages. Feel free to reach out if you want to translate it into another language and want it to be included by default.
PaperMC, Purpur, and similar Forks
If you are using the data pack on a PaperMC Server (or a PaperMC Fork like Purpur) make sure to set **allow-non-player-entities-on-scoreboards** in your paper config files to **true** and to include the assets file included in the data pack version to your server side resource pack in order to make everything work.Spawning a mob by command
Below you'll find the command structure for spawning mobs in via command. The *variant* variable is optional./function nice_mobs:spawn/<mobname>/<variant>
Example for spawning a white rat:
/function nice_mobs:spawn/rat/white
Including mobs in other data packs
In addition to spawning mobs by command, every mob can also be spawned with markers which have certain tags. A list of all Marker Spawners can be found here: Nice Mobs Github RepositoryHere's an example summon command for a marker which would spawn a white rat:
/summon marker ~ ~ ~ {Tags:["nice_mobs.spawner","nice_mobs.spawner.rat.white"]}
❤️ Contributers
A big THANK YOU goes out to these amazing people, who helped with the creation of this data pack. It really means a lot to me.

Katter21
Designed the Copper Golem and also included the mobs in his data pack, Katters Structures.

ArborGrizz
Designed the Nautilus Horn, Nautilus Helmet and also did the textures for Pufftail.

Mistiik
Did the french translation file for the data pack.
✍️ Feedback, Questions & Suggestions
We're here to help! If you happen to have questions, suggestions or just encountered a bug, then feel free to hop on our discord server to ask for help in our Data Pack Section. Click to join the server
🎮 Looking for a SMP?
Feel free to take a look at our smp server, A Realm Recrafted. It features all of our (actively maintained) data packs as well as some exclusive stuff. Simply Click on the image to get to our website where you find the IP and infos on how to join.
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