Mo-Variants 7.0.0: Operation Variantmas
Additions
-
Added Holiday Seasonal Variants
- Krampus Boss
- Challenging Christmas Boss that is severely slowed down in warmer biomes! Shoots explosive fireworks at any who dare challenge it!
- Has a special crossbow with Quick Charge IV.
- Can spawn anywhere.
- Enabled by default for now, but after December will be Disabled by default.
- Festive Zombies & Skeleton
- Wears Santa Hats.
- Enabled by default for now, but after December will be Disabled by default.
- Krampus Boss
-
New Variants
- Added FroZombie
- Spawns in cold biomes, slows down any player who gets too close.
- Not too dangerous on it's own, but can be a problem with other mobs around!
- Added Charred Skeleton
- Spawns in hot climates, and shoots flaming arrows!
- Added FroZombie
-
Added pack icon.
Changes
- Manual spawning commands can now be copied to clipboard.
- Added 2 new attacks to The Giant Boss
- It can unleash a terrifying roar that sends all nearby players flying!
- It can now spawn a group of zombie reinforcements!
- Update pack description.
- Update pack advancements.
- Update pack namespace.
- Clean up pack for better development and optimization.
Fixes
- Fix pack format error.
- Fix disabling Lost Soul not working.
- Fix "or copy command" suggesting not copying.
- Fix Manual spawning commands being out of date.
Mo-Variants 6.5.1 - Mo-Balancing
Changes:
- Slightly increased spawn rate of Half-Zombie
- Slightly increased spawn rate of Undead Knight
- Slightly decreased Undead Knight Movement Speed
- Slightly decreased Undead Knight Defense
- Slightly increased spawn rate of Demon
- Majorly increased spawn rate of Arch Demon
- Slightly decreased Arch Demon Movement Speed
- Slightly decreased Arch Demon Defense
- Iko spawning no longer despawns the fox it spawns on
- Slightly increased spawn rate of Cactusk
- Slightly increased spawn rate of Baby Creeper
- Increased spawn rate of Wraith
- Variants toggle config text no longer bold/italic
- Variants toggle config now includes the variants active state
Fixes:
- Fixed a bug with the Giant's Bossbar maximum value not being properly set
- Fixed a bug causing console spam whenever a Wraith spawned "cannot add mob to team A, it likely doesnt exist"
Mo-Variants 6.5 - Mo-Modding
Additions:
- Added Cactusk
- Added compatibility with modded biomes; Terralith, etc. Any modded biome with the correct tags is now properly detected by the pack and spawns biome-specific variants. (ie. Iceologer can now spawn in modded snowy or ice biomes)
Changes:
- Small tweaks to config menu
- Decreased overall impact on world file size
Mo-Variants 6.4 - Mo-Spawning
Additions:
- Added Manual Spawning Menu!
- Illusioner added to raids in normal biomes!
- Iceologer added to raid in snowy biomes!
- Advancement tab and advancements under this tab for individual datapacks by us!
Changes:
- Config menu overhaul
- Majorly Increased forgotten miner spawn rate
- Slightly decreased Undead Barbarian Spawn rate
- Slightly decreased Undead Barbarian Defense
- Majorly Increased Knockback taken from Undead Barbarian
- Slightly increased the spawn rate of the Half-Zombie Bug Fixes:
- Fixed a bug that could cause the Giant, Baby creeper, and half zombie to never spawn after updating the pack
- The Baby Creeper can now Swim
- Increased Performance
- Decreased impact on world size
Removals:
- Removed Horde Night: Now a standalone datapack. Check it out here: Horde Nights Downloads
Mo-Variants 6.3.2 - Baby Hotfix
Fixes:
- Fixed a bug that caused a giant, baby creeper, and half zombie to spawn immediately in the world when the pack was first loaded
Mo-Variants 6.3.1 - Baby Boomers
Additions:
- Added Baby Creeper!
- Added CONFIG
- Run
/function mob_variants:config
to customize your experience and disable/enable certain mob variants!
- Run
Changes:
- Majorly increased Forgotten Miner spawn rate
Fixes:
- Fixed a bug where updating version could cause some variants to never spawn again
Removals:
- Removed Injured Effects; This is becoming its own standalone datapack. Download here: Injured Effects Downloads
Mo-Variants 6.1
Additions
- Added a new common Zombie variant, the "Half Zombie"
- Doesn't burn in the day
- Much faster
- Can always break doors
Updates
- Updated to 1.20.2
Fixes
- Many big bug fixes; mainly effects on mob variants not working (e.g. demons, wraiths and other invisible mobs were not invisible)