See datapack changelog. ↓
Geophilic release 3.2 incorporates the Pale Garden rework!
- Reworked the Pale Garden biome
- Adjusted the biome's vegetation
- The Pale Oak has new variants that generate in the biome
- Touched up the Dark Forest biome rework
- Distribution of trees and vegetation was adjusted
- This also means giant mushrooms are now half as common
- The Dark Oak now has a new variant, with more interesting crowns, similar to what you can find in the Pale Garden
- Distribution of trees and vegetation was adjusted
- Fixed bug where water could potentially generate on top of trees in the Stony Shores biome
Changes from Snap 3.2-c:
- Changed flower distribution in the Pale Garden, making Eyeblossoms somewhat more common
- Increased tree density in the Pale Garden
- Adjusted the slim root variant of the Pale Oak
See datapack changelog.
This snap touches up the Dark Forest biome:
- The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
- The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
- The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.
This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
See datapack changelog.
This snapshot improves the pale garden rework further, adding new interesting trees and modifying vegetation generation.
See datapack changelog.
This is the first snapshot for version 3.2.0!
- Reworked the Pale Garden biome
- Updated for compatibility with Minecraft 1.21.4
- Updated for compatibility with Minecraft 1.21.2
Geophilic v3.1.3
- Fixed bug: bone meal doesn't grow dandelions and poppies
Geophilic v3.1.2
- Adjusted requirements for moss carpet generation
- Adjusted density of grass coverage
Geophilic v3.1.1
- Fixed minor but embarassing issue where grass blocks sometimes generate under other grass blocks
Geophilic v3.1.0
- Adjusted feature distribution in the Savanna and its sub-biomes
- Adjusted biome colours of the Savanna, its sub-biomes, and Taiga biome
- Added improved default biome features to the Snowy Plains, River, and Wooded Badlands biomes without any major reworks