Fixed it generating DnT maps despite DnT structures not existing if only using the pillager outpost overhaul They now only generate maps to pillager outposts and ancient cities
- Illager manors are now smaller to fix a bug with curling into itself
- Illager manors tower issue got fixed
- Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
- Updated the Lighting Rod Cage to have 3 Creeper instead
- Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
- Added Resin to the Loot Tables
- Updated Loot tables for 1.21.4
- Updated Woodland Mansion Replacement to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 1:1 of all woodland mansions anymore and became much rarer due to that.
- Updated to 1.21.2
Illager Mansion Rework changelog:
- Added Translation Keys
- Removed the Largest house parts for the last step in Manors generation