Changelog
0.0.5
- data-driven features refactor, items are now defined as itemStacks in the known format
- added an optional additional dimension for public locations
- added several new blocks
- Player Detector Block, triggers another block when a player enters an area
- Lootable Vault Block, a variant of the Vault Block that has integration for the 'Lootable' mod
- Triggering Trial Spawner, a variant of the Trial Spawner, that can trigger blocks when changing the Trial Spawner State
- Triggered Villager Spawner Block, a variant of the Triggered Spawner specifically for all entities that have VillagerData (has automatic support for mods that add villager professions or types)
- Triggered Entity Remover Block, discards all non-player entities in an area when triggered
- Triggered Dispenser Block, variant of the vanilla dispenser, but needs to be triggered, doesn't drop it's inventory and can't be interacted with in survival/adventure mode
- Aesthetic Nether Portal, looks and sounds like a nether portal block, but is just aesthetic
- Aesthetic Decorated Pot, looks like a decorated pot, but has no inventory and can't be smashed
- Triggered Redstone Block, emits a redstone signal when triggered, has several states (signal strength, toggle/pulse) that change on (shift) right-click
- added 'Fake Villager' entity type, looks and sounds like a villager, but has no AI and no default right-click interaction
Dependencies
Files
script-blocks-0.0.5.jar(1.14 MiB) Primary
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Release channel
AlphaVersion number
0.0.5Loaders
Fabric
Game versions
1.21.1Downloads
38Publication date
May 20, 2025 at 5:12 PMPublisher

TheRedBrain
Member